Difference between revisions of "Argos"
Line 7: | Line 7: | ||
'''Status:''' Legal<br> | '''Status:''' Legal<br> | ||
'''Marking(s):''' Jet-black Eyes<br> | '''Marking(s):''' Jet-black Eyes<br> | ||
+ | |||
+ | == Introduction == | ||
+ | '''Argos''' is one of the thirteen primary Arcanoi from ''Wraith: The Oblivion''. Users of Argos can manipulate, navigate, and travel through the Tempest. | ||
+ | |||
+ | Users of Argos are one of the more welcome groups in the Shadowlands. The Tempest is a hazardous and tricky place to journey through, and those with the ability to travel through it relatively unscathed are able to sell their services easily. It is much easier to find a wraith with Argos than a Ferryman, though a Ferryman’s services are almost guaranteed, where with a Harbinger, there is always a small chance of danger. | ||
+ | |||
+ | Harbingers can carry as many "passengers" as they desire, but at the risk of raising the difficulty of their actions. All of them must be in bodily contact and willing to travel; those who resist can make any actions using Argos extremely difficult and dangerous for everyone involved. | ||
+ | |||
+ | When Argos doesn’t work properly, it frequently spits the user out in Tempest in an unknown location. It takes some time for the Harbinger to find their location, during which they are subjected to any number of dangers: Spectres, enemy wraiths, or Maelstroms are some of the more common. |
Revision as of 10:23, 4 April 2018
Name: Argos
Guild: Harbingers
Status: Legal
Marking(s): Jet-black Eyes
Introduction
Argos is one of the thirteen primary Arcanoi from Wraith: The Oblivion. Users of Argos can manipulate, navigate, and travel through the Tempest.
Users of Argos are one of the more welcome groups in the Shadowlands. The Tempest is a hazardous and tricky place to journey through, and those with the ability to travel through it relatively unscathed are able to sell their services easily. It is much easier to find a wraith with Argos than a Ferryman, though a Ferryman’s services are almost guaranteed, where with a Harbinger, there is always a small chance of danger.
Harbingers can carry as many "passengers" as they desire, but at the risk of raising the difficulty of their actions. All of them must be in bodily contact and willing to travel; those who resist can make any actions using Argos extremely difficult and dangerous for everyone involved.
When Argos doesn’t work properly, it frequently spits the user out in Tempest in an unknown location. It takes some time for the Harbinger to find their location, during which they are subjected to any number of dangers: Spectres, enemy wraiths, or Maelstroms are some of the more common.