Difference between revisions of "Spheres"
Line 12: | Line 12: | ||
of progress and result. That progression is | of progress and result. That progression is | ||
represented by the number of dots in your Sphere | represented by the number of dots in your Sphere | ||
− | Trait. As detailed in '''Chapter Two''' | + | Trait. As detailed in '''Chapter Two,''' within the sidebar '''''Levels of |
Sphere Progress and Expertise''''' (see p. 68), each successive level | Sphere Progress and Expertise''''' (see p. 68), each successive level | ||
allows your mage to understand a bit more about the principles | allows your mage to understand a bit more about the principles |
Revision as of 08:47, 20 June 2017
To make a terrible pun of it, Mage’s Spheres reflect a well-rounded knowledge of nine different yet interrelated elements of reality. In story terms, these nine constructs represent a sort of “unified- field theory” of Earthly metaphysics. In game terms, they measure what your characters do and cannot do, based upon their understanding of theoretical knowledge and practical results.
Each Sphere features five different levels of progress and result. That progression is represented by the number of dots in your Sphere Trait. As detailed in Chapter Two,' within the sidebar Levels of Sphere Progress and Expertise (see p. 68), each successive level allows your mage to understand a bit more about the principles of that Sphere. As a result, he can do more things with it, adding a new level of abilities onto the previous levels of accomplishment:
- • Rank 1: Perception – the ability to perceive and observe the forces in question. With such basic (yet useful) understanding, a character can sense things that few mortals ever recognize.