Difference between revisions of "Feats of Illusion"
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|Three | |Three | ||
|Complex and stationary, or simple and moving (two sensations) | |Complex and stationary, or simple and moving (two sensations) | ||
+ | |- | ||
|Four | |Four | ||
|Complex and moving (several sensations) | |Complex and moving (several sensations) | ||
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'''Notes''' | '''Notes''' | ||
− | ==Types of Illusions= | + | {| border="2" cellspacing="1" cellpadding="3" |
− | + | |- | |
− | + | !scope="col"|Types of Illusions | |
+ | !scope="col"|Sphere Necessary | ||
+ | |- | ||
+ | |Mental illusions | ||
+ | |Mind 2+ (only in target’s mind; usually coincidental) | ||
+ | |- | ||
+ | |“Physical” illusions | ||
+ | |Forces 2+/ Prime 4+ (visible to all witnesses; <br> manipulate elemental forces to manifest sensory components) | ||
+ | |- | ||
+ | |Immersive illusions | ||
+ | |Forces 4+/ Prime 4+ (“holodeck” level of apparent reality) | ||
+ | |- | ||
+ | |} | ||
+ | • | ||
− | + | ==Damage & Duration== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ''Illusions don’t normally inflict damage unless “damage levels” are purchased as described below. Illusions may indirectly lead witness into dangerous situations, as described under Environmental Hazards.'' | |
− | |||
{| border="2" cellspacing="1" cellpadding="3" | {| border="2" cellspacing="1" cellpadding="3" | ||
|- | |- | ||
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|} | |} | ||
− | Default Duration is one scene. Additional levels of Duration, or “damage levels” of two dice of damage, may be purchased for one additional success, each level, above the Base. One day + two dice of damage, for example, would require two additional successes. | + | '''Default Duration is one scene.''' |
+ | |||
+ | Additional levels of Duration, or “damage levels” of two dice of damage, may be purchased for one additional success, each level, above the Base. One day + two dice of damage, for example, would require two additional successes. |
Revision as of 21:09, 5 June 2017
Feats of Illusion | |
---|---|
Successes | Illusion |
One | Simple, one sensation (sight, sound, scent, etc.) |
Two | Simple and moving, one sensation |
Three | Complex and stationary, or simple and moving (two sensations) |
Four | Complex and moving (several sensations) |
Five | Complex and reflexive (multiple sensations) |
Six+ | Complex and interactive (full sensations) |
Notes
Types of Illusions | Sphere Necessary |
---|---|
Mental illusions | Mind 2+ (only in target’s mind; usually coincidental) |
“Physical” illusions | Forces 2+/ Prime 4+ (visible to all witnesses; manipulate elemental forces to manifest sensory components) |
Immersive illusions | Forces 4+/ Prime 4+ (“holodeck” level of apparent reality) |
•
Damage & Duration
Illusions don’t normally inflict damage unless “damage levels” are purchased as described below. Illusions may indirectly lead witness into dangerous situations, as described under Environmental Hazards.
Sphere | Damage Type |
---|---|
Mind | Bashing damage |
Mind 3/ Life 3 | Aggravated damage |
Forces | Bashing or lethal, depending upon elements involved |
Default Duration is one scene.
Additional levels of Duration, or “damage levels” of two dice of damage, may be purchased for one additional success, each level, above the Base. One day + two dice of damage, for example, would require two additional successes.