Difference between revisions of "Optional Dividing Successes Rule"
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'''Damage: '''Two additional levels of damage for each success beyond the Base. | '''Damage: '''Two additional levels of damage for each success beyond the Base. | ||
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{| border="2" cellspacing="1" cellpadding="3" | {| border="2" cellspacing="1" cellpadding="3" | ||
+ | !colspan="6"|Duration: Add one level of duration for each success beyond the Base. | ||
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|One success | |One success |
Latest revision as of 20:26, 5 June 2017
Optional Dividing Successes Rule
Under this optional rule, each additional success beyondthe Base Successes may be spent on one of the following bonuses:
Targets: One additional target for each success beyond the Base.
Damage: Two additional levels of damage for each success beyond the Base.
Duration: Add one level of duration for each success beyond the Base. | |||||
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One success | one scene | ||||
Two successes | One day | ||||
Three successes | One story | ||||
Four successes | Six months | ||||
Five successes | Storyteller’s option | ||||
Six+ successes | Permanent (at Storyteller’s option) |