Difference between revisions of "Awaken the Inanimate"

From The World Is A Vampire
Jump to: navigation, search
(Created page with ";Mage Information '''Description:''' '''System:''' '''Source:'''")
 
Line 1: Line 1:
 
;[[Mage Information]]
 
;[[Mage Information]]
'''Description:'''
+
'''Description:''' ''"Our world is innately alive."'' This animistic viewpoint – an
 +
intrinsic part of shamanic practices – asserts that every object,
 +
place, or being has a spiritual element within itself. Most spirits
 +
slumber peacefully, dimly aware of their surroundings but more
 +
or less inert. An animist, however, can wake them up, granting
 +
fresh vitality to supposedly inanimate things.
  
'''System:'''
+
As mentioned in the '''Chapter Nine''' sections about
 +
''Awakening Substances'' see ('''p. 443'''), an awakened object works
 +
better than a normal, sleeping one. An awakened computer
 +
works faster and more efficiently; an awakened glass makes its
 +
drinks taste sweeter; an awakened car might literally go that
 +
extra mile if you treat it well, and so an animist knows how to
 +
get a little extra edge out of essentially material things.
  
'''Source:'''
+
Obviously, a mage wants to get on that spirit’s good side.
 +
To do so, she talks to it, chants while holding it, polishes it
 +
or tinkers with it or does whatever else the object in question
 +
might need in order to feel recognized. Maybe she reads her
 +
favorite book by candlelight to awaken the spirit within its
 +
pages, or she might clean a mirror while asking respectful
 +
questions about what it sees. In time, a favored object learns
 +
to recognize the mage and begins giving her small favors in
 +
return. A happy dagger might never cut its owner; a favorite
 +
sweater might look good and feel right and never snag or tear.
 +
Although most of these favors remain small and coincidental,
 +
a powerful shaman can rouse the spirits to perform clearly
 +
impossible acts: offering advice, running without fuel, locking
 +
out trespassers who try to break into an awakened house, and
 +
other sorts of paranormal phenomena.
 +
 
 +
Awakened objects also have presence within the spiritual
 +
realm. An awakened knife, for example, can slice ephemera
 +
and accompany its mage into the Otherworlds. An awakened
 +
house retains its material substance on the other side of the
 +
Gauntlet, and it might even have a lower Gauntlet than the
 +
area around that house. (Storyteller’s option, unless the mage
 +
uses Spirit 4 to lower the Gauntlet herself.) A favored toy might
 +
glow in the Umbra... or perhaps even speak to the mage. In all
 +
cases, the awakened object or area has a stronger Resonance
 +
than an object or area that remains asleep.
 +
 
 +
'''System:''' Rousing an object typically requires an extended
 +
ritual – five successes or so for small objects, 20 or more for
 +
large areas or complicated machines. In most cases, the mage
 +
invests that object or place with her own Resonance, literally
 +
giving the spirit a part of herself. Typically, this spell remains
 +
coincidental. If the mage tries to rouse that spirit to do obviously
 +
uncanny things, however, then the Storyteller may decide
 +
that she’s invoking vulgar magick instead. As noted above, an
 +
awakened object exists in the Umbra as well as in the physical
 +
world and can be taken along with the mage if and when she
 +
travels into the Otherworlds.
 +
 
 +
'''Source:''' Mage - V20 -- pg.607-608

Revision as of 09:07, 5 May 2017

Mage Information

Description: "Our world is innately alive." This animistic viewpoint – an intrinsic part of shamanic practices – asserts that every object, place, or being has a spiritual element within itself. Most spirits slumber peacefully, dimly aware of their surroundings but more or less inert. An animist, however, can wake them up, granting fresh vitality to supposedly inanimate things.

As mentioned in the Chapter Nine sections about Awakening Substances see (p. 443), an awakened object works better than a normal, sleeping one. An awakened computer works faster and more efficiently; an awakened glass makes its drinks taste sweeter; an awakened car might literally go that extra mile if you treat it well, and so an animist knows how to get a little extra edge out of essentially material things.

Obviously, a mage wants to get on that spirit’s good side. To do so, she talks to it, chants while holding it, polishes it or tinkers with it or does whatever else the object in question might need in order to feel recognized. Maybe she reads her favorite book by candlelight to awaken the spirit within its pages, or she might clean a mirror while asking respectful questions about what it sees. In time, a favored object learns to recognize the mage and begins giving her small favors in return. A happy dagger might never cut its owner; a favorite sweater might look good and feel right and never snag or tear. Although most of these favors remain small and coincidental, a powerful shaman can rouse the spirits to perform clearly impossible acts: offering advice, running without fuel, locking out trespassers who try to break into an awakened house, and other sorts of paranormal phenomena.

Awakened objects also have presence within the spiritual realm. An awakened knife, for example, can slice ephemera and accompany its mage into the Otherworlds. An awakened house retains its material substance on the other side of the Gauntlet, and it might even have a lower Gauntlet than the area around that house. (Storyteller’s option, unless the mage uses Spirit 4 to lower the Gauntlet herself.) A favored toy might glow in the Umbra... or perhaps even speak to the mage. In all cases, the awakened object or area has a stronger Resonance than an object or area that remains asleep.

System: Rousing an object typically requires an extended ritual – five successes or so for small objects, 20 or more for large areas or complicated machines. In most cases, the mage invests that object or place with her own Resonance, literally giving the spirit a part of herself. Typically, this spell remains coincidental. If the mage tries to rouse that spirit to do obviously uncanny things, however, then the Storyteller may decide that she’s invoking vulgar magick instead. As noted above, an awakened object exists in the Umbra as well as in the physical world and can be taken along with the mage if and when she travels into the Otherworlds.

Source: Mage - V20 -- pg.607-608