Difference between revisions of "Shadowing"

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'''Dice Pool:'''
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'''Dice Pool:''' [Dexterity + Stealth/Drive]
  
'''Discussion:'''
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'''Discussion:''' Shadowing someone requires that your character keep tabs on
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the target without necessarily catching her — without
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being noticed. At the Storyteller’s discretion, or if the
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target suspects she’s being pursued, the target’s player
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can roll Perception + Alertness whenever she has a
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chance to spot her tail (the Storyteller decides when
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such an opportunity arises). The pursuer’s player opposes this with a Dexterity + Stealth roll (or Dexterity
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+ Drive, if the shadower is in a vehicle). The difficulty
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for both rolls is typically 6, but can be modified by conditions (heavy crowds, empty streets, etc.). The target
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must score at least one more success than her shadow
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does to spot the tail; if she does, she may act accordingly.
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Shadowers who have trained together can combine their separate rolls into one success total.

Latest revision as of 16:33, 27 February 2017

Main Page

Dice Pool: [Dexterity + Stealth/Drive]

Discussion: Shadowing someone requires that your character keep tabs on the target without necessarily catching her — without being noticed. At the Storyteller’s discretion, or if the target suspects she’s being pursued, the target’s player can roll Perception + Alertness whenever she has a chance to spot her tail (the Storyteller decides when such an opportunity arises). The pursuer’s player opposes this with a Dexterity + Stealth roll (or Dexterity + Drive, if the shadower is in a vehicle). The difficulty for both rolls is typically 6, but can be modified by conditions (heavy crowds, empty streets, etc.). The target must score at least one more success than her shadow does to spot the tail; if she does, she may act accordingly.

Shadowers who have trained together can combine their separate rolls into one success total.