Difference between revisions of "Hypnotism"

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Latest revision as of 19:08, 3 January 2014

Secondary Abilities

Description: You can place a willing subject into a trance, and use hypnotism to gather information or treat psychiatric problems. To place a willing subject into a trance, make an opposed roll of your Charisma + Hypnotism against the subject's Intelligence (difficulty 6 for both rolls). An unwilling subject must be immobilized or Dominated to comply (he resists with Willpower). The number of successes indicates the depth of the trance, and can be added to the character's Hypnotism Skill when rolling to ascertain the success of tasks such as gaining information. For example, a hypnotist with Charisma 4 and Hypnotism 4 hypnotizes a willing subject with Intelligence 5. The hypnotist rolls five successes and the subject two - a total of three successes in the hypnotist's favor, indicating a fairly deep trance. The hypnotist can now roll seven dice (three successes plus Hypnotism 4) to probe the subject's mind.

  • Novice: You do it occasionally, primarily to entertain.
    • Practiced: You are a skilled amateur.
      • Competent: You could open a practice or go on the stage.
        • Expert: You could write books on the subject.
          • Master: Who needs Dominate?

Possessed by: Entertainers, Holistic Healers, New Agers, Police Specialists, Psychiatrists

Specialties: Interrogation, Past-life Regression, Hypnotherapy, Behavior Modification