Difference between revisions of "Jumping"

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Typically, jump rolls are made versus a
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difficulty of 3. Each success on a jump roll launches your
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character two feet/50 cm vertically or three feet/one meter
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horizontally. To jump successfully, a character must
 +
clear more distance than the distance between her and
 +
her destination. On a failure, the character fails to clear
 +
the required distance, but the player may make a Dexterity
 +
+ Athletics roll (typically versus difficulty 6) to allow
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the character to grab onto a ledge or other safety as she
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falls. On a botch, your character may slip on the precipice,
 +
leap right into a wall, or fall to her doom.
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If the player makes a Perception + Athletics roll (difficulty
 +
6, three successes required) before attempting a
 +
jump, he may gauge exactly how many successes are
 +
needed to make the leap.

Latest revision as of 19:09, 6 July 2015

Main Page

Typically, jump rolls are made versus a difficulty of 3. Each success on a jump roll launches your character two feet/50 cm vertically or three feet/one meter horizontally. To jump successfully, a character must clear more distance than the distance between her and her destination. On a failure, the character fails to clear the required distance, but the player may make a Dexterity + Athletics roll (typically versus difficulty 6) to allow the character to grab onto a ledge or other safety as she falls. On a botch, your character may slip on the precipice, leap right into a wall, or fall to her doom.

If the player makes a Perception + Athletics roll (difficulty 6, three successes required) before attempting a jump, he may gauge exactly how many successes are needed to make the leap.