Jumping: Difference between revisions
(Created page with ";Main Page") |
No edit summary |
||
| Line 1: | Line 1: | ||
;[[Main Page]] | ;[[Main Page]] | ||
Typically, jump rolls are made versus a | |||
difficulty of 3. Each success on a jump roll launches your | |||
character two feet/50 cm vertically or three feet/one meter | |||
horizontally. To jump successfully, a character must | |||
clear more distance than the distance between her and | |||
her destination. On a failure, the character fails to clear | |||
the required distance, but the player may make a Dexterity | |||
+ Athletics roll (typically versus difficulty 6) to allow | |||
the character to grab onto a ledge or other safety as she | |||
falls. On a botch, your character may slip on the precipice, | |||
leap right into a wall, or fall to her doom. | |||
If the player makes a Perception + Athletics roll (difficulty | |||
6, three successes required) before attempting a | |||
jump, he may gauge exactly how many successes are | |||
needed to make the leap. | |||
Latest revision as of 19:09, 6 July 2015
Typically, jump rolls are made versus a difficulty of 3. Each success on a jump roll launches your character two feet/50 cm vertically or three feet/one meter horizontally. To jump successfully, a character must clear more distance than the distance between her and her destination. On a failure, the character fails to clear the required distance, but the player may make a Dexterity + Athletics roll (typically versus difficulty 6) to allow the character to grab onto a ledge or other safety as she falls. On a botch, your character may slip on the precipice, leap right into a wall, or fall to her doom.
If the player makes a Perception + Athletics roll (difficulty 6, three successes required) before attempting a jump, he may gauge exactly how many successes are needed to make the leap.