Difference between revisions of "Halwyn"

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Alignment: Chaotic Good<br>
 
Alignment: Chaotic Good<br>
 
Class: Ranger<br>
 
Class: Ranger<br>
Level: 2<br>
+
Level: 3<br>
 
Worship: Marthammor Duin<br>
 
Worship: Marthammor Duin<br>
 
EXP:  
 
EXP:  

Revision as of 12:59, 15 April 2015

Faerun

Name: Halwyn
Race: Dwarf
Alignment: Chaotic Good
Class: Ranger
Level: 3
Worship: Marthammor Duin
EXP:


Base Stats

Original roll: 9 15 14 16 17 15 15 adding one to 17

  • Str 16 +3
  • Dex 18 +4
  • Con 17 +3
  • Wis 14 +2
  • Int 15 +2
  • Cha 13 +1

HP: 29

AC: 19

Initiative: +4

Saving Throws:

Fortitude +6

Reflex +7

Will +3

Base attack: +3

Feats, Class Abilities and Languages

Class Abilities:

Favored Enemy (Goblinoids)

Wild Empathy

Feats:

Two-Weapon Fighting
Two-Weapon Defense
Dodge
Tracking
Endurance

Languages:

Common
Dwarven
Goblin
Giant

Weapons and Armor

Weapons:

Weapon Name Hit Mod Damage Critical Range Ammo
Dwarven Urgrosh +4 / +4 or +6 1d8+3 / 1d6+3 X3 - -
Dwarven Waraxe +4 or +6 1d10+3 X3 - -
Short Bow +7 1d6 X3 60 Feet 20 Arrows
Throwing Axe +6 Melee, +7 Ranged 1d6+3 X2 10 Feet 2 Axes
Dagger +6 Melee, +7 Ranged 1d4+3 19-20 X2 10 Feet 2 Daggers

Armor:

Chain Mail Shirt +4 AC

Racial Abilities:

Speed: 20 feet

Dark vision

Stonecunning

Dwarven weapons: Dwarven waraxe and Dwarven urgroshes

+4 bonus to resist bullrush and tripping when on solid ground

+2 save vs poison

+2 save vs spells

+1 attack bonus on Orcs, Half-orcs and goblinoids

+4 dodge vs Giants(Ogres, Trolls and true giants)

+2 appraise on stone and metal

+2 craft on stone and metal


Skills:

Total: 40

8 per level

Skill Name Skill Mod Abi Mod Ranks Armor Pent Misc
Appraise (Int) +2 +2 0 0 0
Balance (Dex) +2 +4 0 -2 0
Bluff (Cha) +1 +1 0 0
*Climb (Str) +3 +3 2 -2 0
*Concentration (Con) +4 +3 1 0 0
*Craft (Weaponsmith) (Int) +5 +2 1 0 +2
Decipher Script (Int) - +2 0 0 0
Diplomacy (Cha) +1 +1 0 0 0
Disable Device (Int) - 0 0 0 0
Disguise (Cha) +1 +1 0 0 0
Escape Artist (Dex) +2 +4 0 -2 0
Forgery (Int) +2 +2 0 0 0
Gather Information (Cha) +1 +1 0 0 0
*Handle Animal (Cha) +2 +1 1 0 0
*Heal (Wis) +3 +2 1 0 0
*Hide (Dex) +7 +4 5 -2 0
Intimidate (Cha) +1 +1 0 0 0
*Jump (Str) +2 +3 1 -2 0
*Knowledge Dungeoneering (Int) +4 +2 2 0 0
*Knowledge Geography (Int) +3 +2 1 0 0
*Knowledge Nature (Int) +5 +2 3 0 0
*Listen (Wis) +6 +2 4 0 0
*Move Silently (Dex) +7 +4 5 -2 0
Perform (Cha) +1 +1 0 0 0
*Profession (Wis) - 0 0 0 0
*Ride (Dex) +4 +4 0 0 0
*Search(Int) +4 +2 2 0 0
Sense Motive (Wis) +2 +2 0 0 0
Sleight of Hand (Dex) - +4 0 -2 0
Spellcraft (Int) - 0 0 0 0
*Spot (Wis) +4 +2 2 0 0
*Survival (Wis) +6 +2 5 0 0
*Swim (Str) +0 +3 1 -4 0
Tumble (Dex) +3 +4 1(2) -2 0
Use Magic Device (Cha) - +1 0 0 0
*Use Rope (Dex) +5 +4 1 0 0

Gear and Wealth

Gear:
Backpack w/

  • 5 Fishhooks
  • 3 Flasks of Dwarven Spirits(worth 2gp each)
  • Flint and Steel
  • Grappling Hook
  • 10 Pitons
  • 2 Waterskins
  • Whetstone
  • 50ft Silk Rope
  • 3 days Trail Rations


Wealth
PP:
GP: 44
SP: 9
CP: 2
Gems: