Body Armor: Difference between revisions

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;[[Main Page]]
'''Description:''' Armor adds to your character’s soak. The armor’s rating
combines with your base soak for purposes of reducing
damage. Light armor offers a small amount of
protection, but doesn’t greatly hinder mobility. Heavy
armor provides a lot of protection, but can restrict flexibility.
Armor protects against bashing, lethal, and aggravated
damage from teeth and claws; it does not protect
against fire or sunlight. Armor is not indestructible. If
the damage rolled in a single attack equals twice the
armor’s rating, the armor is destroyed.
;Armor Chart
{|
! <u>Class</u>
! <u>Armor Rating</u>
! <u>Penalty</u>
|-
|Class One (reinforced clothing)
|1
|0
|-
|Class Two (armor T-shirt)
|2
|1
|-
|Class Three (Kevlar vest)
|3
|1
|-
|Class Four (flak jacket)
|4
|2
|-
|Class Five (full riot gear)
|5
|3
|}
'''Notes:''' Armor adds its rating to the character’s soak
dice pool against bashing damage, lethal
damage, and aggravated damage from fangs
and claws. It does not protect against fire
or sunlight. However, armor also subtracts
a number of dice from dice pools related to
bodily coordination and agility (most Dexterity-
based dice pools). This is reflected in the
penalty listing. Attackers may make targeting
rolls to hit unprotected portions of a defender
and thus ignore the armor (Storyteller assigns
difficulty penalty — typically +1 or +2).

Revision as of 16:41, 12 January 2015

Main Page

Description: Armor adds to your character’s soak. The armor’s rating combines with your base soak for purposes of reducing damage. Light armor offers a small amount of protection, but doesn’t greatly hinder mobility. Heavy armor provides a lot of protection, but can restrict flexibility.

Armor protects against bashing, lethal, and aggravated damage from teeth and claws; it does not protect against fire or sunlight. Armor is not indestructible. If the damage rolled in a single attack equals twice the armor’s rating, the armor is destroyed.

Armor Chart
Class Armor Rating Penalty
Class One (reinforced clothing) 1 0
Class Two (armor T-shirt) 2 1
Class Three (Kevlar vest) 3 1
Class Four (flak jacket) 4 2
Class Five (full riot gear) 5 3

Notes: Armor adds its rating to the character’s soak dice pool against bashing damage, lethal damage, and aggravated damage from fangs and claws. It does not protect against fire or sunlight. However, armor also subtracts a number of dice from dice pools related to bodily coordination and agility (most Dexterity- based dice pools). This is reflected in the penalty listing. Attackers may make targeting rolls to hit unprotected portions of a defender and thus ignore the armor (Storyteller assigns difficulty penalty — typically +1 or +2).