Difference between revisions of "Sidney Heath's Stats"
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'''Backgrounds''': Allies 5 (Gang Lords), Contacts 5 (Gangsters and Police), Domain 5 (population 3, security 2), Generation 2, Herd 3 (hookers), Influence: (Leeds Underworld: 3, Leeds Police 2, Scotland Yard 1), Military Force 3 (gangsters), Resources 4, Retainers 5 (Mob accountant, "Girl Friday," and gangster bodyguards). | '''Backgrounds''': Allies 5 (Gang Lords), Contacts 5 (Gangsters and Police), Domain 5 (population 3, security 2), Generation 2, Herd 3 (hookers), Influence: (Leeds Underworld: 3, Leeds Police 2, Scotland Yard 1), Military Force 3 (gangsters), Resources 4, Retainers 5 (Mob accountant, "Girl Friday," and gangster bodyguards). | ||
− | '''Virtues''': Humanity | + | '''Virtues''': Humanity 2, Self Control 2(3), Conscience 2, Courage 2(3). Willpower 7.<br> |
'''Flaws''': Enemy (3). | '''Flaws''': Enemy (3). |
Revision as of 15:37, 6 March 2014
Last Modified late 2029.
Ventrue 11, embraced in 1977. Apparent Age: late 40's.
Nature: Architect. Demeanor: Bravo.
- Attributes
Strength: 4. Dexterity: 3. Stamina: 3.
Charisma: 2. Manipulation: 4. Appearance: 2.
Perception: 4 Intelligence: 2. Wits: 3.
- Abilities
Talents: Expression 2, Alertness 3 (ambushes), Athletics 2, Brawl 4 (punching), Dodge 4 (finding cover), Empathy 2, Intimidation 4 (physical violence, Dread Gaze), Leadership 3 (gangsters), Streetwise 4 (mafia), Subterfuge 3.
Skills: Animal Ken 2, Drive 3, Etiquette 2 (Underworld), Firearms 4 (shotguns), Melee 3 (sap, knife), Performance 3 (threatening rants), Crafts 2, Security 3 (Casing), Stealth 3 (moving quietly), Survival 2, Subterfuge 3.
Knowledges: Academics 1, Computer 2, Finance 3 (laundering), Investigation 3, Law 2 (criminal), Linguistics 2, Medicine 2 (torture), Occult 3, Politics 3, Science 2 (incendiaries), Demolitions 1, Ventrue Lore 3, Leeds Lore 4, Leeds Secrets 3, Gangrel Lore 1, Brujah Lore 1, Setite Lore 1.
Disciplines: Fortitude 5, Dominate 4, Presence 4, Potence 2, Celerity 2, Protean 2.
Discipline Techniques: Stunning Awe
Backgrounds: Allies 5 (Gang Lords), Contacts 5 (Gangsters and Police), Domain 5 (population 3, security 2), Generation 2, Herd 3 (hookers), Influence: (Leeds Underworld: 3, Leeds Police 2, Scotland Yard 1), Military Force 3 (gangsters), Resources 4, Retainers 5 (Mob accountant, "Girl Friday," and gangster bodyguards).
Virtues: Humanity 2, Self Control 2(3), Conscience 2, Courage 2(3). Willpower 7.
Flaws: Enemy (3).