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− | ; '''[[Backgrounds]]''' | + | ;[[Backgrounds]] |
− | | + | Domain is physical territory (usually within the chronicle’s central city) to which your character controls access for the purpose of feeding. Some Kindred |
− | <span style="color:#800000;"> Domain is physical territory, almost always within a town or city, to which your character controls access for the purpose of feeding. She can't keep the living inhabitants from going about their business, but she can keep watch herself. She can also have allies or servants specifically look for unfamiliar vampires and alert her when they find some. Domain refers specifically to the land and properties on it, as opposed to the people who may dwell there (which is the emphasis of Herd). Domain plays an important part in Cainite society - vampires who lack significant domain seldom earn respect - but it isn't an automatic entitlement to status among Cainites.<br>
| + | refer to their domain as hunting grounds, and most jealously guard their domains, even invoking the Tradition of the same name to protect their claims. As |
− | | + | part of this Background, the character’s claim to the domain is recognized by the Prince or some other Kindred authority in the city where it is located. |
− | <span style="color:#800000;">Each level of Domain reduces the difficulty of feeding checks by one for your character and those whom the character allows in. It also adds to your starting (not maximum) blood pool. If you use the domain security option, each dot of domain security raises the difficulty of feeding checks by one for uninvited vampires.
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− | <span style="color:#800000;">'''1)''': A family home or a farm and its outlying properties - enough for a basic haven.<br>
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− | '''2)''': A church or other large structure, a pier and adjacent warehouse or a bridge and ford - some place with ready but easily controllable access to the outside world.<br>
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− | '''3)''': A city block or the buildings around a country crossroad - some place with more opportunities for concealment but less thorough security.<br>
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− | '''4)''': A labyrinth, network of cisterns, the estates on a hill overlooking a town or the inns and watch posts on each side of a mountain pass - a place with both prospects and security.<br>
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− | '''5)''': A ghetto district, self-sustaining border garrison or multi-family farm holding.
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− | <span style="color:#800000;"> As noted previously, characters in a coterie can share their domain resources for better results. Six to eight dots secure all of a small town as a domain. Ten to 15 dots secure an important but not huge trading destination or center of pilgrimage. A city such as Rome (let alone Cairo or Baghdad) would require many hundreds of Domain points.
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− | <span style="color:#800000;">'''Storyteller's Option''': Your Storyteller may allow you to designate one or more dots in Domain to increase the security of your character's territory rather than its size. If this option applies in your chronicle, each dot assigned to security provides a +1 difficulty penalty to efforts to intrude into the domain by anyone your character hasn't specifically allowed in and a -1 difficulty bonus to efforts by your character to identify and track intruders in the domain. A Domain of one dot's size and two dot's security, for instance, is small but quite resistant to intrusion, as opposed to a Domain rating of three dot's size with no extraordinary security. Domain security can be used with pooled Domain points as well, at the Storyteller's discretion.
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- Backgrounds
Domain is physical territory (usually within the chronicle’s central city) to which your character controls access for the purpose of feeding. Some Kindred
refer to their domain as hunting grounds, and most jealously guard their domains, even invoking the Tradition of the same name to protect their claims. As
part of this Background, the character’s claim to the domain is recognized by the Prince or some other Kindred authority in the city where it is located.