Tempest: Difference between revisions

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<span style="font-size:large">●</span> <span style="color:#7B68EE;"> '''Zephyr of Echoes'''</span><br> The Zephyr allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations. With great effor the Gallu can cast forth the breeze which carries a message to a particular victim.
<span style="font-size:large">●</span> <span style="color:#7B68EE;"> '''Breath of Echoes'''</span><br> The Breath allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations.


<span style="color:#7B68EE;">'''System:'''</span> The player expends a dot of ''Caro'' or ''Ossa'' and rolls Perception + Survival at a difficulty of five (5) to animate the Zephyr and send it forth to act as a remote extension of the Gallu's senses in a wider area. The power can be used effectively both indoors and outdoors. Alternatively, the player can send forth the Zephyr as a messenger instead of as a spy.
<span style="color:#7B68EE;">'''System:'''</span> The player rolls '''Perception + Survival''' at a difficulty of five (5) to send forth the Breath to act as a remote extension of the Gallu's hearing in a wider area. The power can be used effectively both indoors and outdoors.  


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<span style="font-size:large">●●</span> <span style="color:#7B68EE;"> '''Fetor of the Pit'''</span><br> The Gallu summons forth a wind from the grave, more accurately a charnel pit, and casts it forth over a variable sized area. The wind is obviously unnatural making animals and most people uncomfortable.
<span style="font-size:large">●●</span> <span style="color:#7B68EE;"> '''Wind of Whispers'''</span><br> The Gallu summons forth a wind from the grave, more accurately a charnel pit, and casts it forth over a variable sized area. The wind is obviously unnatural making animals and most people uncomfortable.


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>

Revision as of 12:40, 18 August 2025

Perversions

Introduction

The Perversion of Tempest is a elemental corruption of air. Since before the advent of writing to the twentieth century there have been legends of ill winds bringing forth disease, disaster and death. In this way the Gallu have corrupted the element of air into their service utilizing the lifegiving element to kill, maime and madden.




Breath of Echoes
The Breath allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations.

System: The player rolls Perception + Survival at a difficulty of five (5) to send forth the Breath to act as a remote extension of the Gallu's hearing in a wider area. The power can be used effectively both indoors and outdoors.




●● Wind of Whispers
The Gallu summons forth a wind from the grave, more accurately a charnel pit, and casts it forth over a variable sized area. The wind is obviously unnatural making animals and most people uncomfortable.

System:




●●● Currents of Hysteria
(simple definition)

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●●●● Plague Winds
(simple definition)

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●●●●● Gale of the Grave
(simple definition)

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●●●●●● Title
(simple definition)

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●●●●●●● Title

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●●●●●●●● Title

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