Tempest: Difference between revisions
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<span style="font-size:large">●</span> <span style="color:#7B68EE;"> '''Zephyr of Echoes'''</span><br> The Zephyr allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations. With great effor the Gallu can cast forth the breeze which carries a message to a particular victim. | <span style="font-size:large">●</span> <span style="color:#7B68EE;"> '''Zephyr of Echoes'''</span><br> The Zephyr allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations. With great effor the Gallu can cast forth the breeze which carries a message to a particular victim. | ||
<span style="color:#7B68EE;">'''System:'''</span> The player expends a dot of ''Caro'' or ''Ossa'' and rolls Perception + Survival at a difficulty of five (5) to animate the Zephyr and send it forth to act as a remote extension of the Gallu's senses in a wider area. The power can be used effectively both indoors and outdoors. | <span style="color:#7B68EE;">'''System:'''</span> The player expends a dot of ''Caro'' or ''Ossa'' and rolls Perception + Survival at a difficulty of five (5) to animate the Zephyr and send it forth to act as a remote extension of the Gallu's senses in a wider area. The power can be used effectively both indoors and outdoors. Alternatively, the player can send forth the Zephyr as a messenger instead of as a spy. | ||
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Revision as of 12:43, 17 August 2025
Introduction
The Perversion of Tempest is a elemental corruption of air. Since before the advent of writing to the twentieth century there have been legends of ill winds bringing forth disease, disaster and death. In this way the Gallu have corrupted the element of air into their service utilizing the lifegiving element to kill, maime and madden.
● Zephyr of Echoes
The Zephyr allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations. With great effor the Gallu can cast forth the breeze which carries a message to a particular victim.
System: The player expends a dot of Caro or Ossa and rolls Perception + Survival at a difficulty of five (5) to animate the Zephyr and send it forth to act as a remote extension of the Gallu's senses in a wider area. The power can be used effectively both indoors and outdoors. Alternatively, the player can send forth the Zephyr as a messenger instead of as a spy.
●● Fetor of the Abattoir
(simple definition)
System:
●●● Currents of Hysteria
(simple definition)
System:
●●●● Plague Winds
(simple definition)
System:
●●●●● Gale of the Grave
(simple definition)
System:
●●●●●● Title
(simple definition)
System:
●●●●●●● Title
System:
●●●●●●●● Title
System: