Difference between revisions of "Ward vs Vitae"
(Created page with "Level 4. While this power protects anarchs from elder intrusion to some degree, it is not so efficacious as other wards. This is not a universal "Ward Versus Kindred," but ...") |
m (1 revision) |
(No difference)
|
Latest revision as of 20:10, 3 January 2014
While this power protects anarchs from elder intrusion to some degree, it is not so efficacious as other wards. This is not a universal "Ward Versus Kindred," but rather a limited application of a similar principle. When the Kindred enacting this ritual makes her sigil, any Kindred of lower generation than her who breaks the ward immediately suffers its ill effects. That is, if a 10th-generation thaumaturge casts this ritual, Kindred of the 9th Generation or lower would be affected.
The thaumaturge anoints an object of her choice with her blood, marking the ward as a sigil.
System: Kindred below the caster's generation suffer two dice of lethal damage. This damage occurs again if the kindred touches the object further. At that point, a Kindred who consciously wishes to touch the warded object must succeed in a Willpower roll (difficulty 7) or spend a Willpower point to do so. Like other wards, this ritual functions on only one object; a single window, a doorknob, a book or one door of an automobile. An entire object of great size, such as a car or room may be warded, but only with enough uses of this ritual that would effect all points of entry, exit or contact.