Difference between revisions of "Violet Mary's Statistics"

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;[[Violet Mary]]
 
;[[Violet Mary]]
'''Circa:''' 2017 C.E. <br>
+
'''Circa:''' 1900 C.E. <br>
 
'''Plots:'''<br>
 
'''Plots:'''<br>
 
'''Secrets:'''<br>
 
'''Secrets:'''<br>
 
'''Haven:'''<br>
 
'''Haven:'''<br>
'''Clan:'''<br>
+
'''Clan:'''[[Nosferatu]]<br>
'''Generation:'''<br>
+
'''Generation: '''9<br>
'''Born:'''<br>
+
'''Born: '''1834<br>
'''Embrace:'''<br>
+
'''Embrace: '''1854<br>
'''Sire:'''<br>
+
'''Sire: '''[[Alexander Klininger]]<br>
'''Nature:'''<br>
+
'''Nature: '''[[Recognition Seeker]]<br>
'''Demeanor:'''<br>
+
'''Demeanor: '''[[Perfectionist]]<br>
'''Apparent Age:'''<br>
+
'''Apparent Age: '''Indescernable<br>
'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
+
'''Physical:''' Strength 3, Dexterity 4, Stamina 3<br>
'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
+
'''Social:''' Charisma 3, Manipulation 5, Appearance 0<br>
'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
+
'''Mental:''' Perception 4, Intelligence 3, Wits 3<br>
 
'''Talents:''' Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge<br>
 
'''Talents:''' Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge<br>
 
'''Skills:''' Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival<br>
 
'''Skills:''' Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival<br>

Latest revision as of 22:15, 7 December 2020

Violet Mary

Circa: 1900 C.E.
Plots:
Secrets:
Haven:
Clan:Nosferatu
Generation: 9
Born: 1834
Embrace: 1854
Sire: Alexander Klininger
Nature: Recognition Seeker
Demeanor: Perfectionist
Apparent Age: Indescernable
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 5, Appearance 0
Mental: Perception 4, Intelligence 3, Wits 3
Talents: Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computers, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science
Disciplines:
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Rituals:
Backgrounds: Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status
Flaws / Merits:
Virtues: Conscience 0, Self-Control 0, Courage 0
Morality:
Willpower:
Destiny: