Difference between revisions of "ZOMBIE / MUMMY"
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'''Attributes:''' Strength 5, Dexterity 1, Stamina 6; Charisma 1/5 (intimidation only), Manipulation 1, Appearance 0;<br> | '''Attributes:''' Strength 5, Dexterity 1, Stamina 6; Charisma 1/5 (intimidation only), Manipulation 1, Appearance 0;<br> | ||
Perception 2, Intelligence 1, Wits 1 | Perception 2, Intelligence 1, Wits 1 | ||
+ | |||
+ | '''Abilities:''' Athletics 1, Awareness 2, Brawl 3, Intimidation 2 | ||
+ | |||
+ | '''Initiative:''' 8 (on average) | ||
+ | |||
+ | ;Attacks | ||
+ | :''Clinch:'' Accuracy 4, Damage 6B, Parry DV —, Speed 6, P | ||
+ | :''Unarmed, Heavy:'' Accuracy 3, Damage 9B, Parry DV 1, Speed 5 | ||
+ | :''Unarmed, Light:'' Accuracy 5, Damage 6B, Parry DV 2, Speed 4 | ||
+ | |||
+ | '''Soak:''' 6L/6B | ||
+ | |||
+ | '''Health Levels:''' -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-4/Incap | ||
+ | |||
+ | '''Dodge DV:''' 1 | ||
+ | |||
+ | '''Willpower:''' 3 | ||
+ | |||
+ | '''Divinity:''' 1 | ||
+ | |||
+ | '''Other Notes:''' Zombies and mummies automatically<br> | ||
+ | fail all Social rolls other than intimidation. When<br> | ||
+ | a zombie or mummy initiates a intimidation based roll<br> | ||
+ | to intimidate someone, treat his relevant Social<br> | ||
+ | Attribute as 5. Also, zombies and mummies suffer<br> | ||
+ | only bashing damage from firearms attacks and they<br> | ||
+ | ignore all wound penalties. They also soak lethal damage<br> | ||
+ | with their full Stamina. Zombies and mummies are immune<br> | ||
+ | to all mind-controlling effects and all effects that generate<br> | ||
+ | fear. Zombies and mummies may be purchased as<br> | ||
+ | followers, costing two dots for the first five zombies<br> | ||
+ | and five more for every dot spent beyond that. They<br> | ||
+ | are often extras.<br> | ||
+ | ---- | ||
+ | <br> | ||
+ | ---- |
Latest revision as of 13:47, 12 June 2021
Introduction: The term “zombie,” while originally associated with the Voodoo Pantheon,
is now generally used by modern Avatars to refer to any form of mindless animated corpse. A zombie
is created when a corpse is animated through magical power without the implantation of any
controlling spirit. Zombies are most commonly used as servitors for Avatars who specialize in the
Province of Death, especially Avatars of the Loa, although Avatars of the Egyptian and Aztec death Gods
are also skilled at resurrecting mummies as powerful, simple-minded servitors. Many agents of the Titans
also use such grotesque servants in their activities. Zombies and mummies are quite strong and resistant
to damage but are very slow and clumsy. They are also profoundly stupid and ugly, unable to take any
action beyond their orders and incapable of even basic communication. As a practical matter, the only
difference between a zombie and a mummy is in its physical appearance, which is determined by what
funerary practices were used on the corpse before its animation.
Attributes: Strength 5, Dexterity 1, Stamina 6; Charisma 1/5 (intimidation only), Manipulation 1, Appearance 0;
Perception 2, Intelligence 1, Wits 1
Abilities: Athletics 1, Awareness 2, Brawl 3, Intimidation 2
Initiative: 8 (on average)
- Attacks
- Clinch: Accuracy 4, Damage 6B, Parry DV —, Speed 6, P
- Unarmed, Heavy: Accuracy 3, Damage 9B, Parry DV 1, Speed 5
- Unarmed, Light: Accuracy 5, Damage 6B, Parry DV 2, Speed 4
Soak: 6L/6B
Health Levels: -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-4/Incap
Dodge DV: 1
Willpower: 3
Divinity: 1
Other Notes: Zombies and mummies automatically
fail all Social rolls other than intimidation. When
a zombie or mummy initiates a intimidation based roll
to intimidate someone, treat his relevant Social
Attribute as 5. Also, zombies and mummies suffer
only bashing damage from firearms attacks and they
ignore all wound penalties. They also soak lethal damage
with their full Stamina. Zombies and mummies are immune
to all mind-controlling effects and all effects that generate
fear. Zombies and mummies may be purchased as
followers, costing two dots for the first five zombies
and five more for every dot spent beyond that. They
are often extras.