Difference between revisions of "UNRINGING THE BELL"
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'''Description:''' You drop a prized glass and it shatters upon the floor. You say the wrong thing at an important social situation and it hurts your social situation. You lose a piece of jewelry down a pipe or in the rubbish and to recover it you will have to dig through filth. Have you ever wished you hadn't done something a moment too late? Unringing the Bell is that very wish made manifest. | '''Description:''' You drop a prized glass and it shatters upon the floor. You say the wrong thing at an important social situation and it hurts your social situation. You lose a piece of jewelry down a pipe or in the rubbish and to recover it you will have to dig through filth. Have you ever wished you hadn't done something a moment too late? Unringing the Bell is that very wish made manifest. | ||
− | Now with the expenditure of a single divinity, you the Avatar can turn back time for a single action only. The action to be undone must have been your last action, regardless of whether it was a failed or even botched roll. The Avatar's player can roll Manipulation + Occult at a variable difficulty based upon the strength of their action's impact upon history. Small and mundane things like those mentioned above are a difficulty of 5, but the greater the number of people, the larger the area of effect or the size of any particular item affected matter with regard to the difficulty of undoing a particular action and the involvement of other supernaturals increases the difficulty automatically. | + | Now with the expenditure of a single divinity, you the Avatar can turn back time for a single action only. The action to be undone must have been your last action, regardless of whether it was a successful action, or a failed or even botched roll. |
+ | |||
+ | The Avatar's player can roll Manipulation + Occult at a variable difficulty based upon the strength of their action's impact upon history. Small and mundane things like those mentioned above are a difficulty of 5, but the greater the number of people, the larger the area of effect or the size of any particular item affected matter with regard to the difficulty of undoing a particular action and the involvement of other supernaturals increases the difficulty automatically. | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="color:#222; background-color:#FFFACD;" cellpadding="10" | ||
+ | |+ TEMPORAL MATRIX | ||
+ | |- | ||
+ | ! '''Action Take''' !! '''Difficulty To Undo''' | ||
+ | |- | ||
+ | | Action (insignificant) || '''5''' (spilled drink) | ||
+ | |- | ||
+ | | Action (mundane) || '''6''' (failed combat roll) | ||
+ | |- | ||
+ | | Action (personal) || '''6''' (botched power roll) | ||
+ | |- | ||
+ | | Action (small area) || '''6''' (a room) | ||
+ | |- | ||
+ | | Action (small group) || '''6''' (2 - 3 mundane individuals) | ||
+ | |- | ||
+ | | Action (small item) || '''6''' (a sword) | ||
+ | |- | ||
+ | | Action (1 supernatural) || '''7''' (vampire / werewolf) | ||
+ | |- | ||
+ | | Action (medium sized area) || '''7''' (a house) | ||
+ | |- | ||
+ | | Action (medium sized group)|| '''7''' (a dozen or less) | ||
+ | |- | ||
+ | | Action (medium sized item) || '''7''' (car / wagon) | ||
+ | |- | ||
+ | | Action (small group supernatural) || '''8''' (2 - 3 supernaturals) | ||
+ | |- | ||
+ | | Action (large sized area) || '''8''' (a stadium) | ||
+ | |- | ||
+ | | Action (large sized group)|| '''8''' (a crowd) | ||
+ | |- | ||
+ | | Action (large sized item) || '''8''' (a fortress) | ||
+ | |- | ||
+ | | Action (large supernatural area) || '''9''' (a mystic glade) | ||
+ | |- | ||
+ | | Action (large supernatural group)|| '''9''' (a gathering of wizards) | ||
+ | |- | ||
+ | | Action (large supernatural item)|| '''9''' (a colossal golem) | ||
+ | |- | ||
+ | | Action (unique) || '''10''' (''"I killed Hitler!"'') | ||
+ | |} | ||
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Latest revision as of 19:23, 7 February 2021
● -- UNRINGING THE BELL
Dice Pool: Manipulation + Occult
Cost: Expend 1 Divinity
Description: You drop a prized glass and it shatters upon the floor. You say the wrong thing at an important social situation and it hurts your social situation. You lose a piece of jewelry down a pipe or in the rubbish and to recover it you will have to dig through filth. Have you ever wished you hadn't done something a moment too late? Unringing the Bell is that very wish made manifest.
Now with the expenditure of a single divinity, you the Avatar can turn back time for a single action only. The action to be undone must have been your last action, regardless of whether it was a successful action, or a failed or even botched roll.
The Avatar's player can roll Manipulation + Occult at a variable difficulty based upon the strength of their action's impact upon history. Small and mundane things like those mentioned above are a difficulty of 5, but the greater the number of people, the larger the area of effect or the size of any particular item affected matter with regard to the difficulty of undoing a particular action and the involvement of other supernaturals increases the difficulty automatically.
Action Take | Difficulty To Undo |
---|---|
Action (insignificant) | 5 (spilled drink) |
Action (mundane) | 6 (failed combat roll) |
Action (personal) | 6 (botched power roll) |
Action (small area) | 6 (a room) |
Action (small group) | 6 (2 - 3 mundane individuals) |
Action (small item) | 6 (a sword) |
Action (1 supernatural) | 7 (vampire / werewolf) |
Action (medium sized area) | 7 (a house) |
Action (medium sized group) | 7 (a dozen or less) |
Action (medium sized item) | 7 (car / wagon) |
Action (small group supernatural) | 8 (2 - 3 supernaturals) |
Action (large sized area) | 8 (a stadium) |
Action (large sized group) | 8 (a crowd) |
Action (large sized item) | 8 (a fortress) |
Action (large supernatural area) | 9 (a mystic glade) |
Action (large supernatural group) | 9 (a gathering of wizards) |
Action (large supernatural item) | 9 (a colossal golem) |
Action (unique) | 10 ("I killed Hitler!") |