Difference between revisions of "UNRINGING THE BELL"

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(● -- UNRINGING THE BELL)
 
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== <span style="font-size:large">●</span> -- ''UNRINGING THE BELL'' ==
 
== <span style="font-size:large">●</span> -- ''UNRINGING THE BELL'' ==
'''Dice Pool:''' Choose one Attribute + one Ability to accomplish your chosen goal.
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'''Dice Pool:''' Manipulation + Occult
  
'''Cost:''' If a Power requires you to imbue or spend Divinity, the cost will be listed here.
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'''Cost:''' Expend 1 Divinity
  
'''Description:''' A short description of the power with any significant effects or limitations.
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'''Description:''' You drop a prized glass and it shatters upon the floor. You say the wrong thing at an important social situation and it hurts your social situation. You lose a piece of jewelry down a pipe or in the rubbish and to recover it you will have to dig through filth. Have you ever wished you hadn't done something a moment too late? Unringing the Bell is that very wish made manifest.
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Now with the expenditure of a single divinity, you the Avatar can turn back time for a single action only. The action to be undone must have been your last action, regardless of whether it was a successful action, or a failed or even botched roll.
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The Avatar's player can roll Manipulation + Occult at a variable difficulty based upon the strength of their action's impact upon history. Small and mundane things like those mentioned above are a difficulty of 5, but the greater the number of people, the larger the area of effect or the size of any particular item affected matter with regard to the difficulty of undoing a particular action and the involvement of other supernaturals increases the difficulty automatically.
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{| class="wikitable" style="color:#222; background-color:#FFFACD;" cellpadding="10"
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|+ TEMPORAL MATRIX
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|-
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! '''Action Take''' !! '''Difficulty To Undo'''
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|-
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| Action (insignificant)  || '''5''' (spilled drink)
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|-
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| Action (mundane) || '''6''' (failed combat roll)
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|-
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| Action (personal) || '''6''' (botched power roll)
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|-
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| Action (small area) || '''6''' (a room)
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|-
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| Action (small group) || '''6''' (2 - 3 mundane individuals)
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|-
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| Action (small item) || '''6''' (a sword)
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|-
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| Action (1 supernatural) || '''7''' (vampire / werewolf)
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|-
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| Action (medium sized area) || '''7''' (a house)
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|-
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| Action (medium sized group)|| '''7''' (a dozen or less)
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|-
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| Action (medium sized item) || '''7''' (car / wagon)
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|-
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| Action (small group supernatural) || '''8''' (2 - 3 supernaturals)
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|-
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| Action (large sized area) || '''8''' (a stadium)
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|-
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| Action (large sized group)|| '''8''' (a crowd)
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|-
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| Action (large sized item) || '''8''' (a fortress)
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|-
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| Action (large supernatural area) || '''9''' (a mystic glade)
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|-
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| Action (large supernatural group)|| '''9''' (a gathering of wizards)
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|-
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| Action (large supernatural item)|| '''9''' (a colossal golem)
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|-
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| Action (unique) || '''10''' (''"I killed Hitler!"'')
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|}
 
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Latest revision as of 18:23, 7 February 2021

TIME

-- UNRINGING THE BELL

Dice Pool: Manipulation + Occult

Cost: Expend 1 Divinity

Description: You drop a prized glass and it shatters upon the floor. You say the wrong thing at an important social situation and it hurts your social situation. You lose a piece of jewelry down a pipe or in the rubbish and to recover it you will have to dig through filth. Have you ever wished you hadn't done something a moment too late? Unringing the Bell is that very wish made manifest.

Now with the expenditure of a single divinity, you the Avatar can turn back time for a single action only. The action to be undone must have been your last action, regardless of whether it was a successful action, or a failed or even botched roll.

The Avatar's player can roll Manipulation + Occult at a variable difficulty based upon the strength of their action's impact upon history. Small and mundane things like those mentioned above are a difficulty of 5, but the greater the number of people, the larger the area of effect or the size of any particular item affected matter with regard to the difficulty of undoing a particular action and the involvement of other supernaturals increases the difficulty automatically.


TEMPORAL MATRIX
Action Take Difficulty To Undo
Action (insignificant) 5 (spilled drink)
Action (mundane) 6 (failed combat roll)
Action (personal) 6 (botched power roll)
Action (small area) 6 (a room)
Action (small group) 6 (2 - 3 mundane individuals)
Action (small item) 6 (a sword)
Action (1 supernatural) 7 (vampire / werewolf)
Action (medium sized area) 7 (a house)
Action (medium sized group) 7 (a dozen or less)
Action (medium sized item) 7 (car / wagon)
Action (small group supernatural) 8 (2 - 3 supernaturals)
Action (large sized area) 8 (a stadium)
Action (large sized group) 8 (a crowd)
Action (large sized item) 8 (a fortress)
Action (large supernatural area) 9 (a mystic glade)
Action (large supernatural group) 9 (a gathering of wizards)
Action (large supernatural item) 9 (a colossal golem)
Action (unique) 10 ("I killed Hitler!")