Difference between revisions of "Ancient Pillars"

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;[[Mage: Age of Great Empires]]
 
;[[Mage: Age of Great Empires]]
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== <span style="color:#4B0082;"> '''Principles of Magic''' ==
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=== <span style="color:#4B0082;"> Lesser Principles of Identity ===
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<span style="color:#4B0082;">Mystically inclined mages see Correspondence through the theories of contagion and sympathy. Any two things that have touched share a little trace of that connection, which can be called on through Correspondence. Objects or places that are similar in Pattern can be manipulated through that similitude. Any sort of connection opens the door to the manipulation of Patterns. It’s always easier to work with the familiar than the strange, after all.
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<span style="color:#4B0082;">'''Axiom of Sympathy:''' ''"Once Together, Always Together"''
  
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<span style="color:#4B0082;">'''Axiom of Contagion:''' ''"Objects Infected Remain Inert, Until Activated by Possession or Proximity"'' (If, Then)
  
== Pillars of the Order of Mercury ==
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<span style="color:#4B0082;">'''Axiom of Inherency:''' ''"The attributes without mirror the powers within."''
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== <span style="color:#4B0082;"> '''Pillars of the Order of Mercury''' ==
  
=== Correspondence ===
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=== <span style="color:#4B0082;"> Correspondence ===
:* [[Pillar of Doors]]
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:* [[Pillar of Ariadne]]*
 
:* [[Pillar of Patterns]]
 
:* [[Pillar of Patterns]]
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:* [[Pillar of Perceptions]]
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:* [[Pillar of Portals]]
  
=== Entropy ===
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=== <span style="color:#4B0082;"> Entropy ===
 
:* [[Pillar of Fate]]
 
:* [[Pillar of Fate]]
 
:* [[Pillar of Fortune]]
 
:* [[Pillar of Fortune]]
  
=== Forces ===
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=== <span style="color:#4B0082;"> Forces ===
 
:* [[Pillar of Fire]]
 
:* [[Pillar of Fire]]
 
:* [[Pillar of Wind]]
 
:* [[Pillar of Wind]]
  
=== Life ===
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=== <span style="color:#4B0082;"> Life ===
:* [[Pillar of Death]]
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:* [[Pillar of Decay]]
:* [[Pillar of Life]]
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:* [[Pillar of Healing]]
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:* [[Pillar of Plague]]
  
=== Matter ===
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=== <span style="color:#4B0082;"> Matter ===
 
:* [[Pillar of Earth]]
 
:* [[Pillar of Earth]]
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:* [[Pillar of Quiddity]]
 
:* [[Pillar of Water]]
 
:* [[Pillar of Water]]
  
=== Mind ===
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=== <span style="color:#4B0082;"> Mind ===
 
:* [[Pillar of Compulsion]]
 
:* [[Pillar of Compulsion]]
:* [[Pillar of Majesty]]
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:* [[Pillar of Eminence]]
:* [[Pillar of Thought]]
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:* [[Pillar of Idealism]]
  
=== Prime ===
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=== <span style="color:#4B0082;"> Prime ===
:* [[Pillar of Primus]]
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:* [[Pillar of Quintessence]]
  
=== Spirit ===
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=== <span style="color:#4B0082;"> Spirit ===
 
:* [[Pillar of Aeons]]
 
:* [[Pillar of Aeons]]
 
:* [[Pillar of the Ancestors]]
 
:* [[Pillar of the Ancestors]]
  
=== Time ===
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=== <span style="color:#4B0082;"> Time ===
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:* [[Pillar of Aion]]
 
:* [[Pillar of Sand]]
 
:* [[Pillar of Sand]]
 
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Latest revision as of 23:08, 17 August 2023

Mage: Age of Great Empires

Principles of Magic

Lesser Principles of Identity

Mystically inclined mages see Correspondence through the theories of contagion and sympathy. Any two things that have touched share a little trace of that connection, which can be called on through Correspondence. Objects or places that are similar in Pattern can be manipulated through that similitude. Any sort of connection opens the door to the manipulation of Patterns. It’s always easier to work with the familiar than the strange, after all.

Axiom of Sympathy: "Once Together, Always Together"

Axiom of Contagion: "Objects Infected Remain Inert, Until Activated by Possession or Proximity" (If, Then)

Axiom of Inherency: "The attributes without mirror the powers within."




Pillars of the Order of Mercury

Correspondence

Entropy

Forces

Life

Matter

Mind

Prime

Spirit

Time