Difference between revisions of "Statistics for Harold Michael Danvers"

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<span style="color:#000000;">'''Mental:''' Perception 2, Intelligence 3, Wits 3<br>
 
<span style="color:#000000;">'''Mental:''' Perception 2, Intelligence 3, Wits 3<br>
 
<span style="color:#000000;">'''Talents:''' [[Alertness]] 2, [[Athletics]] 2, [[Brawl]] 2, [[Dodge]] 0, [[Empathy]] 2, [[Intimidation]] 3, [[Leadership]] 3,[[Streetwise]] 4, [[Subterfuge]] 2<br>
 
<span style="color:#000000;">'''Talents:''' [[Alertness]] 2, [[Athletics]] 2, [[Brawl]] 2, [[Dodge]] 0, [[Empathy]] 2, [[Intimidation]] 3, [[Leadership]] 3,[[Streetwise]] 4, [[Subterfuge]] 2<br>
<span style="color:#000000;">'''Skills:''' [[Animal Ken]] 1, [[Crafts]] 1, [[Drive]] 2, [[Etiquette]] 4, [[Firearms]] 2, [[Melee]] 2, [[Performance]] 3, [[Security]] 1, [[Stealth]] 2, [[Survival]] 2 <br>
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<span style="color:#000000;">'''Skills:''' [[Animal Ken]] 1, [[Crafts]] 1, [[Drive]] 2, [[Etiquette]] 4, [[Firearms]] 2, [[Larceny]] 3,[[Melee]] 2, [[Performance]] 3, [[Stealth]] 2, [[Survival]] 2 <br>
 
<span style="color:#000000;">'''Knowledges:''' [[Academics]] 2, [[Investigation]] 1, [[Law]] 2, [[Linguistics]] 2, [[Medicine]] 1, [[Occult]] 3, [[Politics]] 4, [[Science]] 1 <br>
 
<span style="color:#000000;">'''Knowledges:''' [[Academics]] 2, [[Investigation]] 1, [[Law]] 2, [[Linguistics]] 2, [[Medicine]] 1, [[Occult]] 3, [[Politics]] 4, [[Science]] 1 <br>
 
<span style="color:#000000;">'''Disciplines: '''[[Obfuscate]] 2, [[Presence]] 2, [[Serpentis]] 2 <br>
 
<span style="color:#000000;">'''Disciplines: '''[[Obfuscate]] 2, [[Presence]] 2, [[Serpentis]] 2 <br>

Latest revision as of 20:40, 16 November 2020

Harold Michael Danvers

<<>>

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 9th
Born: 1830
Embrace: 1865
Sire: Halim Bey
Periods of Torpor:
Nature: Plotter
Demeanor:Judge
Apparent Age: 35
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 2, Intelligence 3, Wits 3
Talents: Alertness 2, Athletics 2, Brawl 2, Dodge 0, Empathy 2, Intimidation 3, Leadership 3,Streetwise 4, Subterfuge 2
Skills: Animal Ken 1, Crafts 1, Drive 2, Etiquette 4, Firearms 2, Larceny 3,Melee 2, Performance 3, Stealth 2, Survival 2
Knowledges: Academics 2, Investigation 1, Law 2, Linguistics 2, Medicine 1, Occult 3, Politics 4, Science 1
Disciplines: Obfuscate 2, Presence 2, Serpentis 2
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Rituals:
Backgrounds: Allies 1,Contacts 3,Generation: 3,Herd 3,Mentor 2,Resources 5,Status: 2
Clan Flaw: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Extra Flaws:
Merits:
Virtues: Conscience 2, Self-Control 1, Courage 5
Morality: 6 Path of the Dry Nile
Willpower: 6
Destiny:
Notes: