Difference between revisions of "STORM WARRIOR"
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lightning coil around the Avatar’s fists or weapon, or | lightning coil around the Avatar’s fists or weapon, or | ||
swirling winds sweep around him as he moves. On any successful attack he makes in the subsequent duration, | swirling winds sweep around him as he moves. On any successful attack he makes in the subsequent duration, | ||
− | he may spend a point of '' | + | he may spend a point of ''Divinity'' to make thunder crash |
or winds gust violently. Doing so automatically doubles | or winds gust violently. Doing so automatically doubles | ||
any knockback the attack applies. Furthermore, if the | any knockback the attack applies. Furthermore, if the | ||
attack inflicts even one level of damage, have the victim’s | attack inflicts even one level of damage, have the victim’s | ||
− | player roll (Stamina + | + | player roll (Stamina + Endurance) against a difficulty |
− | equal to (raw damage + | + | equal to (raw damage + attacker’s Divinity). The minimum |
difficulty for this roll is 6 with at least one success needed. If the victim’s player fails this | difficulty for this roll is 6 with at least one success needed. If the victim’s player fails this | ||
roll, the victim is stunned, losing two dice from all non- | roll, the victim is stunned, losing two dice from all non- |
Latest revision as of 18:54, 14 March 2020
●●● -- STORM WARRIOR
Dice Pool: Manipulation + Survival
Cost: 1 Divinity per Attack
Description: For a number of actions equal to the successes the
player rolled to activate the Power, jagged threads of
lightning coil around the Avatar’s fists or weapon, or
swirling winds sweep around him as he moves. On any successful attack he makes in the subsequent duration,
he may spend a point of Divinity to make thunder crash
or winds gust violently. Doing so automatically doubles
any knockback the attack applies. Furthermore, if the
attack inflicts even one level of damage, have the victim’s
player roll (Stamina + Endurance) against a difficulty
equal to (raw damage + attacker’s Divinity). The minimum
difficulty for this roll is 6 with at least one success needed. If the victim’s player fails this
roll, the victim is stunned, losing two dice from all non-
reflexive rolls until the attacker’s next action.
This Power’s effects apply to any attack the character
makes—be it in close or ranged combat—for which he
spends the requisite point of Divinity.