Difference between revisions of "Feline Grace"
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− | + | This ''Flair'' imbues an Avatar with the uncanny ability to | |
+ | remain on his feet despite treacherous terrain or an enemy’s | ||
+ | best attempts to knock him down. For instance, a character | ||
+ | with this Flair never suffers knockdown (see: BEING PRONE under COMBAT) from | ||
+ | an attack. The player need not even roll. The character still | ||
+ | suffers the damage, but he remains on his feet. Furthermore, | ||
+ | a character with this Flair ignores all difficulty penalties | ||
+ | based on unstable footing and treacherous terrain. He still | ||
+ | suffers speed penalties for moving through ankle- to knee- | ||
+ | deep water or mud, but his dice pools for actions taken on | ||
+ | such terrain suffer no penalties. | ||
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Latest revision as of 11:54, 4 November 2019
This Flair imbues an Avatar with the uncanny ability to remain on his feet despite treacherous terrain or an enemy’s best attempts to knock him down. For instance, a character with this Flair never suffers knockdown (see: BEING PRONE under COMBAT) from an attack. The player need not even roll. The character still suffers the damage, but he remains on his feet. Furthermore, a character with this Flair ignores all difficulty penalties based on unstable footing and treacherous terrain. He still suffers speed penalties for moving through ankle- to knee- deep water or mud, but his dice pools for actions taken on such terrain suffer no penalties.