Difference between revisions of "Gramarye"
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− | '''Description:''' | + | '''Description:''' This Knowledge represents insight into the four Dominions, as well as the recognition of and use of magical plants and the identification and taming of magical beasts. Gramarye is required when brewing potions, forging treasures, and developing new cantrips. In combination with Kenning, Gramarye allows a faerie to recognize hidden magic and discern the active Dominion. Gramarye also provides information on how to perform rituals (including the Naming) and forge oaths. When selecting Gramarye you must choose your character's field of expertise. |
:---- | :---- | ||
− | :<span style="font-size:large">●</span>''' | + | :<span style="font-size:large">●</span>'''Dabbler:''' You are capable of discerning what sort of Dominion affected the victim of within 48 hours from the spell's end, what plants might have poisoned the diplomat, ant what magical beast such markings on trees. You can also assist in creating level-one Treasures. |
:---- | :---- | ||
− | :<span style="font-size:large">●●</span> ''' | + | :<span style="font-size:large">●●</span> '''Student:''' You can identify a cantrip by hearing of the effects, you know how to counteract the poison that the diplomat consumed, and you know what the magical beast eats. You can also assist in creating level-two Treasures. |
:---- | :---- | ||
− | :<span style="font-size:large">●●●</span> ''' | + | :<span style="font-size:large">●●●</span> '''Learned:''' You know what Dominion and cantrip affected the victim and how to cure her through potions and powders that you are able to manufacture. You know the magical beast's anatomy and where to strike to cause the most damage. You can also assist in the creation of level-three Treasures. |
:---- | :---- | ||
− | :<span style="font-size:large">●●●●</span> '''Expert:''' | + | :<span style="font-size:large">●●●●</span> '''Expert:''' You can identify past magical effects at a glance and manufacture love-potions similar powerful powders. You know how to take control over a magical beast through knowledge alone (no Animal Ken required). You can also assist in creating level-four Treasures and Stone Oaths. |
:---- | :---- | ||
− | :<span style="font-size:large">●●●●●</span> '''Master:''' | + | :<span style="font-size:large">●●●●●</span> '''Master:''' Only the greatest magical enigmas, which have baffled the greatest sages for millennia, continue to elude you. You can, given time and extensive research, forge Gold Oaths. You are capable of the creation of level-five Treasures. |
:---- | :---- | ||
− | '''Possessed by:''' | + | '''Possessed by:''' Sorcerers, Ritemasters, Scholars, Zoologists and Assassins. |
− | ''' | + | '''Fields of Expertise:''' Cantrips, Dominions, Flora, Fauna, Magical Beasts, Oaths, Powders and Potions, Treasures. |
---- | ---- | ||
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Latest revision as of 23:18, 25 October 2019
Description: This Knowledge represents insight into the four Dominions, as well as the recognition of and use of magical plants and the identification and taming of magical beasts. Gramarye is required when brewing potions, forging treasures, and developing new cantrips. In combination with Kenning, Gramarye allows a faerie to recognize hidden magic and discern the active Dominion. Gramarye also provides information on how to perform rituals (including the Naming) and forge oaths. When selecting Gramarye you must choose your character's field of expertise.
- ----
- ●Dabbler: You are capable of discerning what sort of Dominion affected the victim of within 48 hours from the spell's end, what plants might have poisoned the diplomat, ant what magical beast such markings on trees. You can also assist in creating level-one Treasures.
- ----
- ●● Student: You can identify a cantrip by hearing of the effects, you know how to counteract the poison that the diplomat consumed, and you know what the magical beast eats. You can also assist in creating level-two Treasures.
- ----
- ●●● Learned: You know what Dominion and cantrip affected the victim and how to cure her through potions and powders that you are able to manufacture. You know the magical beast's anatomy and where to strike to cause the most damage. You can also assist in the creation of level-three Treasures.
- ----
- ●●●● Expert: You can identify past magical effects at a glance and manufacture love-potions similar powerful powders. You know how to take control over a magical beast through knowledge alone (no Animal Ken required). You can also assist in creating level-four Treasures and Stone Oaths.
- ----
- ●●●●● Master: Only the greatest magical enigmas, which have baffled the greatest sages for millennia, continue to elude you. You can, given time and extensive research, forge Gold Oaths. You are capable of the creation of level-five Treasures.
- ----
Possessed by: Sorcerers, Ritemasters, Scholars, Zoologists and Assassins.
Fields of Expertise: Cantrips, Dominions, Flora, Fauna, Magical Beasts, Oaths, Powders and Potions, Treasures.