Difference between revisions of "Survival"

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;[[Character Creation]] <br>
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;[[Character Creation]] -&- [[Abilities]]
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''The snows were never-ending. He’d lost his companions
 
''The snows were never-ending. He’d lost his companions
 
hours ago, his spooked horse not long after that. Now, teeth
 
hours ago, his spooked horse not long after that. Now, teeth
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drinkable water.
 
drinkable water.
  
<span style="color:#800000;"><span style="font-size:large">●</span> '''Novice:''' You know how to navigate the terrain
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<span style="font-size:large">●</span> '''Novice:''' You know how to navigate the terrain
 
in your local area. With the proper supplies,
 
in your local area. With the proper supplies,
 
you could spend a few nights outside in mild
 
you could spend a few nights outside in mild
 
weather.   
 
weather.   
  
<span style="color:#800000;">** '''Practiced:'''  
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<span style="font-size:large">●●</span> '''Practiced:''' You can make a rudimentary shelter
 +
and find adequate food if you’re in a familiar
 +
environment.
  
<span style="color:#800000;">*** '''Competent:'''  
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<span style="font-size:large">●●●</span> '''Competent:''' You can keep a group of people
 +
fed and warm in the wilderness. You are often
 +
asked to serve as a guide for people unfamiliar
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with the region.
  
<span style="color:#800000;">**** '''Expert:'''  
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<span style="font-size:large">●●●●</span> '''Expert:''' No terrain poses you great trouble. You
 +
can make a sizable living leading travelers safely
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through the region. You could live completely
 +
off the land if you wished.
  
<span style="color:#800000;">***** '''Master:'''  
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<span style="font-size:large">●●●●●</span> '''Master:''' Fierce blizzards, storm-tossed seas, and
 +
endless steppes have thrown their worst at you,
 +
and you outlasted them all.
  
<span style="color:#800000;">'''Possessed by:'''  
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'''Possessed by:''' Hunters, hermits, penitents, soldiers
  
<span style="color:#800000;">'''Specialties:'''
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'''Specialties:''' Foraging, Forests, Deserts, At Sea, Tracking
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<br>
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<br>
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Latest revision as of 19:17, 23 October 2019

Character Creation -&- Abilities

The snows were never-ending. He’d lost his companions hours ago, his spooked horse not long after that. Now, teeth chattering, clothes soaked through, everything numb, he fol- lowed the impossible scent of hot meat carried on the freezing wind. Ahead, a man sat sheltered in a stand of trees, a rabbit roasting on a spit above the most beautiful fire the traveler had ever seen. The impossible became possible right before his eyes. “Come sit,” said the man, “and warm yourself.”

The traveler did, noticing far too late that his savior wore no coat, or that he did not eat, or that his mouth watered not at the rabbit, but at his guest.

Survival measures how successfully the character can move about in, adapt to, and thrive in the elements. Sometimes, Survival is more about living long enough to return to civilization than it is about eschewing it: finding your way through the forest, foraging for food, and locating drinkable water.

Novice: You know how to navigate the terrain in your local area. With the proper supplies, you could spend a few nights outside in mild weather.

●● Practiced: You can make a rudimentary shelter and find adequate food if you’re in a familiar environment.

●●● Competent: You can keep a group of people fed and warm in the wilderness. You are often asked to serve as a guide for people unfamiliar with the region.

●●●● Expert: No terrain poses you great trouble. You can make a sizable living leading travelers safely through the region. You could live completely off the land if you wished.

●●●●● Master: Fierce blizzards, storm-tossed seas, and endless steppes have thrown their worst at you, and you outlasted them all.

Possessed by: Hunters, hermits, penitents, soldiers

Specialties: Foraging, Forests, Deserts, At Sea, Tracking