Ward vs Vermin: Difference between revisions

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'''Description: '''
'''Description: '''The caster creates a simple ward to keep out small mice, beetles, spiders, mites, etc.  Nothing bigger than 8 oz is effected.  The ward only stops living things.




'''Cost & Duration: '''
'''Cost & Duration: '''The ritual uses drawn simple wards, and the burning of a small amount of powdered poison. The ward lasts until broken by a living being larger than 8 oz.




'''System: '''
'''System: '''The caster rolls '''(Manipulation + Occult)''' difficulty '''5'''.  A botch summons a hoard of vermin.

Latest revision as of 17:52, 15 August 2019

Wards (Hedge Magic)


Description: The caster creates a simple ward to keep out small mice, beetles, spiders, mites, etc. Nothing bigger than 8 oz is effected. The ward only stops living things.


Cost & Duration: The ritual uses drawn simple wards, and the burning of a small amount of powdered poison. The ward lasts until broken by a living being larger than 8 oz.


System: The caster rolls (Manipulation + Occult) difficulty 5. A botch summons a hoard of vermin.