Healing Sleep: Difference between revisions

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;[[Healing (Hedge Magic)]]
;[[Healing (Hedge Magic)]]


The healer can place a patient in a deep, restful sleep that
'''Description: '''The healer can place a patient in a deep, restful sleep that
relaxes and revitalizes. The patient wakes from even a few
relaxes and revitalizes. The caster asks the patient to concentrate on the caster, his voice and an item to hold their attention.  In two rounds if successful the patient sleeps.
hours of sleep refreshed and alert, with a clarity of thought
The patient wakes from even a few hours of sleep refreshed and alert, with a clarity of thought
and purpose. In game terms, the player rolls Manipulation +
and purpose. This ritual normally results in 9 hours of sleep; subtract one hour needed
Intuition versus a difficulty of 6; if more than one success is
for each additional success. At the end of that sleep, the patient awakens revitalized; all bashing damage is healed, and the patient regains a point of Willpower.
rolled, the (willing) patient falls into a deep slumber. This
 
ritual normally results in 9 hours of sleep; subtract one hour
'''Cost & Duration: ''' This ritual takes at least 10 minutes of working with the patient, with the caster holding them in hypnosis if successful.  The caster must light a candle, and burn sweet grass. The ritual lasts 9 hours -1 for every success.
for each additional success. At the end of that sleep, the
 
patient awakens revitalized; all bashing damage is healed,
'''System: '''The player rolls '''(Manipulation + Occult)''' at a difficulty of '''6'''; if more than one success isrolled, the (willing) patient falls into a deep slumber.
and the patient regains a point of Willpower.

Latest revision as of 19:32, 15 August 2019

Healing (Hedge Magic)

Description: The healer can place a patient in a deep, restful sleep that relaxes and revitalizes. The caster asks the patient to concentrate on the caster, his voice and an item to hold their attention. In two rounds if successful the patient sleeps. The patient wakes from even a few hours of sleep refreshed and alert, with a clarity of thought and purpose. This ritual normally results in 9 hours of sleep; subtract one hour needed for each additional success. At the end of that sleep, the patient awakens revitalized; all bashing damage is healed, and the patient regains a point of Willpower.

Cost & Duration: This ritual takes at least 10 minutes of working with the patient, with the caster holding them in hypnosis if successful. The caster must light a candle, and burn sweet grass. The ritual lasts 9 hours -1 for every success.

System: The player rolls (Manipulation + Occult) at a difficulty of 6; if more than one success isrolled, the (willing) patient falls into a deep slumber.