Difference between revisions of "Allies"

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;[[Backgrounds]]
 
;[[Backgrounds]]
Allies are mortal men and women who support the character.  They may be members of his family, friends (from before or after the Embrace), fellow members of an organization to which he gives allegiance, or related to him in some other way. Whatever the case, they provide him with aid willingly and without coercion.  They're not always available - in crucial moments the Storyteller may limit their availability in varying degrees - and they're not bound to provide aid to the point of suicide.<br>
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'''Description:''' Allies are mortals who support and help you — family, friends, or even a mortal organization that owes you
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some loyalty. Although allies aid you willingly, without coaxing or coercion, they are not always available
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to offer assistance; they have their own concerns and
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can do only so much for the sake of your relationship.
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However, they might have some useful Background
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Traits of their own, and could provide you with indirect access to their contacts, influence, or resources.
  
The details of your character's allies depend on your imagination and your Storyteller's approval. Temporal and religious authorities, people prominent in commerce or a professional, family figures and the like are all possibilities. Describe your character's allies before play begins, so that you and your Storyteller both know what you're talking about.<br>
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Allies are typically persons of influence and power
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in your home city. They can be of almost any sort, depending on what your Storyteller will allow. You may
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have friends in the precinct morgue, at a prominent
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blog, among the high society of local celebrities, or at
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a construction site. Your Allies might be a clan of nomads who move their mobile home camp around the
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area, or they might be a family of generations of police
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officers. You may even count the mayor himself among
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your friends, depending on how many dots you spend
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on this Trait. Your Allies are generally trustworthy
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(though they probably don’t know that you’re a vampire, or even that vampires exist). However, nothing
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comes for free. If you wind up drawing favors from your
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friend in the Cosa Nostra, he’ll probably ask you to do
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him a favor in kind in the future. This often leads to
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the beginning of a story....
  
'''Storyteller's Option''':  With your Storyteller's approval, your character's allies can be fellow vampires or other supernatural beings.  Your Storyteller may wish to require one more dot that usual for a vampiric ally and two more dots than usual for a ghost or other supernatural ally.  If you try this approach and your Storyteller agrees, remember that unusual allies may mark your character for attention from powerful forces who regard the alliance as a threat or as something to exploit for the examiner's own ends.  Benefit and hazard go hand-in-hand.
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Allies may be pooled among a coterie of characters.
  
'''1)''': One ally of moderate influence and power in the immediate community.<br>
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:----
'''2)''':  Two allies, both of moderate power locally and some influence in the country or region.<br>
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:<span style="font-size:large">●</span> One ally of moderate influence and power  
'''3)''':  Three allies, one of whom wields significant power, official or otherwise.<br>
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:----
'''4)''':  Four allies, one of whom is extremely influential.<br>
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:<span style="font-size:large">●●</span> Two allies, both of moderate power
'''5)''':  Five allies, one of whom is a major force in an important institution and can provide aid from far away.
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:----
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:<span style="font-size:large">●●●</span> Three allies, one of whom is quite influential
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:----
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:<span style="font-size:large">●●●●</span> Four allies, one of whom is very influential  
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:----
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:<span style="font-size:large">●●●●●</span> Five allies, one of whom is extremely influential
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:----

Latest revision as of 18:59, 15 October 2020

Backgrounds

Description: Allies are mortals who support and help you — family, friends, or even a mortal organization that owes you some loyalty. Although allies aid you willingly, without coaxing or coercion, they are not always available to offer assistance; they have their own concerns and can do only so much for the sake of your relationship. However, they might have some useful Background Traits of their own, and could provide you with indirect access to their contacts, influence, or resources.

Allies are typically persons of influence and power in your home city. They can be of almost any sort, depending on what your Storyteller will allow. You may have friends in the precinct morgue, at a prominent blog, among the high society of local celebrities, or at a construction site. Your Allies might be a clan of nomads who move their mobile home camp around the area, or they might be a family of generations of police officers. You may even count the mayor himself among your friends, depending on how many dots you spend on this Trait. Your Allies are generally trustworthy (though they probably don’t know that you’re a vampire, or even that vampires exist). However, nothing comes for free. If you wind up drawing favors from your friend in the Cosa Nostra, he’ll probably ask you to do him a favor in kind in the future. This often leads to the beginning of a story....

Allies may be pooled among a coterie of characters.

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One ally of moderate influence and power
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●● Two allies, both of moderate power
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●●● Three allies, one of whom is quite influential
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●●●● Four allies, one of whom is very influential
----
●●●●● Five allies, one of whom is extremely influential
----