Difference between revisions of "Statistics for Cengiz the Turk"

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(Abilities)
 
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;[[Cengiz]] x Seppel Bähr <span style="color:#4B0082;">{''In all of history, you alone remember who he was and what happened to him.''} X Mercuzio Tiberus
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;[[Cengiz]] x [[Brotherhood of the Blade]]
  
 
'''Killing Strangers'''''' https://www.youtube.com/watch?v=34jC1fmeFD0
 
'''Killing Strangers'''''' https://www.youtube.com/watch?v=34jC1fmeFD0
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==Abilities==
 
==Abilities==
'''Talents:''' Alertness 3, Athletics 3, [[Awareness]] 3 (night-folk), Brawl 3, Dodge 3, Empathy 3, Expression 3, Intimidation 3, Leadership 4, Streetwise 3 (criminal organizations), Subterfuge 4<br>
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'''Talents:''' [[Alertness]] 3, [[Athletics]] 3, [[Awareness]] 3 (night-folk), Brawl 3, Dodge 3, Empathy 3, Expression 3, Intimidation 3, Leadership 4, Streetwise 3 (criminal organizations), Subterfuge 4<br>
'''Skills:''' [[Animal Ken]] 5, [[Archerty]] 5, Crafts 4 (Electronics), Drive 2, Etiquette 4, [[Game Playing]] 3, [[Meditation]] 2, Melee 4 (Off-hand), [[Performance]] 4, [[Research]] 2, Riding 4 (horse-back acrobatics, trick riding), Security 3 (lock picking, mechanical traps), Stealth 3, Survival 1<br>
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'''Skills:''' [[Animal Ken]] 5, [[Archery]] 5, Crafts 4 (Electronics), [[Dream/ Hypercram (mage V20)| Dreaming]] 2, [[Drive]] 2, [[Etiquette]] 4, [[Game Playing]] 3,[[Gambling]] 4, [[Meditation]] 2, Melee 4 (Off-hand), [[Performance]] 4, [[Research]] 2, Riding 4 (horse-back acrobatics, trick riding), Security 3 (lock picking, mechanical traps), Stealth 3, Survival 1<br>
'''Knowledges:''' Academics 3, [[Cosmology/Subdimensions]] 2, [[Enigmas]] , Investigation 3 (physical searches, records searches), Law 3, Linguistics 3, Medicine 2, Occult 3 (night-folk), Politics 2<br>
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'''Knowledges:''' [[Academics]] 3, [[Cosmology/Subdimensions]] 2, [[Enigmas]] , [[Investigation]] 3 (physical searches, records searches), [[Law]] 3, [[Linguistics]] 3, [[Lore: Mummy]] 2, [[Medicine]] 2, [[Occult]] 3 (night-folk), [[Politics]] 2<br>
'''Other Traits:''' Gambling 4, Dreaming 2, Mummy Lore 1<br>
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'''Other Traits:'''
 
 
  
 
== Backgrounds ==
 
== Backgrounds ==

Latest revision as of 20:24, 21 June 2019

Cengiz x Brotherhood of the Blade

Killing Strangers' https://www.youtube.com/watch?v=34jC1fmeFD0

CengizRome.jpg

Chronicle: Past Imperfect
Circa: 1096 A.D.
Last Modified: "The Magister 21:55, 14 May 2018 (MDT)"
Experience: 2xp ( 04/04/17) / "The Magister 14:15, 5 March 2017 (MST)"
Born: 1052
Nature: Competitor
Demeanor: Deviant

Apparent Age: Late 20's

Attributes

Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 5, Intelligence 5, Wits 4

Abilities

Talents: Alertness 3, Athletics 3, Awareness 3 (night-folk), Brawl 3, Dodge 3, Empathy 3, Expression 3, Intimidation 3, Leadership 4, Streetwise 3 (criminal organizations), Subterfuge 4
Skills: Animal Ken 5, Archery 5, Crafts 4 (Electronics), Dreaming 2, Drive 2, Etiquette 4, Game Playing 3,Gambling 4, Meditation 2, Melee 4 (Off-hand), Performance 4, Research 2, Riding 4 (horse-back acrobatics, trick riding), Security 3 (lock picking, mechanical traps), Stealth 3, Survival 1
Knowledges: Academics 3, Cosmology/Subdimensions 2, Enigmas , Investigation 3 (physical searches, records searches), Law 3, Linguistics 3, Lore: Mummy 2, Medicine 2, Occult 3 (night-folk), Politics 2
Other Traits:

Backgrounds

City Specific Knowledge Rating (Rome) [C]
Fame (••) - Cengiz is a famous horseman in those places the Pageant has performed, thus his name and reputation are known.
Resources (•••) - At the moment, you own your gear, several horses, and your tent. He has several bags of coin.
Secrets: St. Calenda's Wandering Pageant (••)
Spies (••) {prostitutes}
Status (Pageant) (••)

Virtues: Conscience 3, Self-Control 3, Courage 3
Path of Enlightenment: Road of Humanity 4
Willpower: 5 Merits: Dual Nature, Heart of the Truest Believer -- 4pt Supernatural, Mammons Grace
Flaws:
Derangements:
Retainers:
Secrets:
Plots:





Credit / Debt in the Pageant

Credits

Debits





Barbs & Snares

Snares represent a minor, but semi-permanent bond to the Pageant.
Barbs are several (5) snares bundled together which become a permanent, but theoretically removable bond to the Pageant.
Five Barbs+ = (Eternal Servitude to the Pageant or Consumption by the Powers That Be)

Bonds