Difference between revisions of "Samuel Scott's Statistics"

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[[Samuel Scott]]
 
[[Samuel Scott]]
  
''Last Modified'':  2029
+
''Last Modified'':  late 2031 after the Battle of London
  
 
Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.<br>
 
Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.<br>
Line 8: Line 8:
  
 
'''Attributes'''<br>
 
'''Attributes'''<br>
Physical: Strength 2, Dexterity 1, Stamina 3<br>
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Physical: Strength 2, Dexterity 3, Stamina 3<br>
Social: Charisma 3, Manipulation 3, Appearance 2<br>
+
Social: Charisma 3, Manipulation 4, Appearance 2<br>
Mental: Perception 2, Intelligence 4, Wits 3
+
Mental: Perception 3, Intelligence 4, Wits 3
  
 
'''Abilities'''<br>
 
'''Abilities'''<br>
<u>Talents</u>: Alertness 1, Athletics 1, Martial Arts 2, Dodge 1, Empathy 3, Expression 2, Intimidation 0, Leadership 1, Streetwise 1, Subterfuge 1<br>
+
<u>Talents</u>: Alertness 2, Athletics 2, Martial Arts 2, Dodge 2, Empathy 3, Expression 2, Intimidation 1, Leadership 2, Streetwise 2, Subterfuge 2<br>
<u>Skills</u>: Animal Ken 0, Crafts 1, Drive 1, Etiquette 3, Firearms 2, Melee 1, Performance 1, Security 3, Stealth 0, Survival 0<br>
+
<u>Skills</u>: Animal Ken 0, Crafts 1, Drive 2 (motorcycles), Etiquette 4, Firearms 2, Melee (swords), Performance 1, Security 3, Stealth 1, Survival 1<br>
<u>Knowledges</u>: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 1, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Glasgow Lore 2, Glasgow Secrets 1.<br>
+
<u>Knowledges</u>: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 2, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 3, London Lore 2, London Secrets 2, Glasgow Lore 2, Glasgow Secrets 1.<br>
  
 
'''Advantages'''<br>
 
'''Advantages'''<br>
<u>Disciplines</u>:  Dominate 4, Presence 4, Fortitude 3, Auspex 2<br>
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<u>Disciplines</u>:  Dominate 4, Presence 4, Fortitude 4, Auspex 2, Celerity 1<br>
<u>Backgrounds</u>: Allies 0, Contacts 3, Fame 0, Generation 4, Herd 3, Influence 2 (financial markets), Mentor 0, Resources 5+, Retainers 4 (his sire's surviving bodyguards and personal aides), Status 0<br>
+
<u>Backgrounds</u>: Allies 1, Contacts 4, Fame 0, Generation 4, Herd 3, Influence 3 (financial markets), Mentor 0, Resources 5+, Retainers 2 (his sire's surviving bodyguards and personal aides), Status 1 (respected Neonate)<br>
<u>Virtues</u>: Conscience 4, Self-Control 5, Courage 2.  Humanity 7.  Willpower:  6
+
<u>Virtues</u>: Conscience 4, Self-Control 5 (4), Courage 3.  Humanity 4.  Willpower:  7
 +
 
 +
<u>Derangements</u>:  Rage  (''1 of 6 spent'')
  
 
Merit:  Skill Aptitude:  Finance.
 
Merit:  Skill Aptitude:  Finance.
 +
 +
''Samuel Scott is looking for a mentor in the Path of the Merchant.''
 +
 +
''Clan Flaw'':  As a Ventrue, Samuel feeds from professional accountants.  he prefers to feed from the incompetent ones, and keeps several such employed and chasing their tails so that he knows where they are when he needs them.

Latest revision as of 17:28, 2 June 2014

Samuel Scott

Last Modified: late 2031 after the Battle of London

Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.
Nature: Conformist Demeanor:Visionary
Apparent Age: Early to mid 20's

Attributes
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 3

Abilities
Talents: Alertness 2, Athletics 2, Martial Arts 2, Dodge 2, Empathy 3, Expression 2, Intimidation 1, Leadership 2, Streetwise 2, Subterfuge 2
Skills: Animal Ken 0, Crafts 1, Drive 2 (motorcycles), Etiquette 4, Firearms 2, Melee (swords), Performance 1, Security 3, Stealth 1, Survival 1
Knowledges: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 2, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 3, London Lore 2, London Secrets 2, Glasgow Lore 2, Glasgow Secrets 1.

Advantages
Disciplines: Dominate 4, Presence 4, Fortitude 4, Auspex 2, Celerity 1
Backgrounds: Allies 1, Contacts 4, Fame 0, Generation 4, Herd 3, Influence 3 (financial markets), Mentor 0, Resources 5+, Retainers 2 (his sire's surviving bodyguards and personal aides), Status 1 (respected Neonate)
Virtues: Conscience 4, Self-Control 5 (4), Courage 3. Humanity 4. Willpower: 7

Derangements: Rage (1 of 6 spent)

Merit: Skill Aptitude: Finance.

Samuel Scott is looking for a mentor in the Path of the Merchant.

Clan Flaw: As a Ventrue, Samuel feeds from professional accountants. he prefers to feed from the incompetent ones, and keeps several such employed and chasing their tails so that he knows where they are when he needs them.