Difference between revisions of "Compulsion"

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;[[Mental Merits & Flaws]]
 
;[[Mental Merits & Flaws]]
Description:''' The dragon must gather treasure, the lynx must conceal
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'''Description:''' The dragon must gather treasure, the lynx must conceal
 
his urine, the unicorn must submit to a virgin and the eel
 
his urine, the unicorn must submit to a virgin and the eel
must return to the ocean to spawn. You have such a Compul-
+
must return to the ocean to spawn. You have such a Compulsion yourself. In game terms, you must roll your Willpower to
OFFENSIVE TO ANIMALS (1 PT FLAW)yourself. In game terms, you must roll your Willpower to
 
 
resist giving way if an opportunity arises to follow this
 
resist giving way if an opportunity arises to follow this
 
Compulsion (difficulty 6 + the point value of the Flaw). Your
 
Compulsion (difficulty 6 + the point value of the Flaw). Your

Latest revision as of 17:01, 10 April 2019

Mental Merits & Flaws

Description: The dragon must gather treasure, the lynx must conceal his urine, the unicorn must submit to a virgin and the eel must return to the ocean to spawn. You have such a Compulsion yourself. In game terms, you must roll your Willpower to resist giving way if an opportunity arises to follow this Compulsion (difficulty 6 + the point value of the Flaw). Your Storyteller may also wish to adjust the point value of this Flaw depending on how difficult, inconvenient or common your Compulsion is. Examples include:

Flaw Compulsion
2 points Gather treasure, spare helpless enemies, return to your birthplace to die.
3 points Wash all your food, devour your enemies' corpses, go to sleep at cockcrow.
4 points Await permission before entering a room, chase any thrown stick, count anything you see.