Difference between revisions of "Qlippothic Time"
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+ | ;[[Mage Information]] '''-W&W-''' [[Nephandi]] '''-W&W-''' [[Qlippoth]] | ||
== '''''Introduction''''' == | == '''''Introduction''''' == | ||
Just as space can be taken apart or cracked, the chains of causality can be manipulated by a qlippothic mage. It isn't possible to get anything useful done during qlippothic time, and it seems to stretch on for a grey eternity or speed up just when it shouldn't. | Just as space can be taken apart or cracked, the chains of causality can be manipulated by a qlippothic mage. It isn't possible to get anything useful done during qlippothic time, and it seems to stretch on for a grey eternity or speed up just when it shouldn't. |
Latest revision as of 18:31, 3 March 2024
- Mage Information -W&W- Nephandi -W&W- Qlippoth
Introduction
Just as space can be taken apart or cracked, the chains of causality can be manipulated by a qlippothic mage. It isn't possible to get anything useful done during qlippothic time, and it seems to stretch on for a grey eternity or speed up just when it shouldn't.
- (1) - Find the angles of time - Qlippothic mages have an strange tendency to find the exactly wrong moments to do something; the results are unpredictable and often dangerous. They can find the wrinkles and angles of time, and use them to make chains of events to go wrong.
- (2) - Peer through the wrinkles - All the angles and flaws in the timestream are linked together, and qlippothic mages have a fantastic ability to predict bad news or discern past events better left buried.
- (3) - Dead time - The mage can make time more or less useless. Nothing important can happen, or it just flies away before anything useful gets done.
- (4) - Unlink time - The mage can remove things from the timestream, partially or as a whole. If an object is only partially removed, one part will age indefinitely while the other is preserved or vice versa. They can also be thrown into a timeless limbo.
- (5) - Destroy time - The mage is able to break the flow of time and causality; events do not have effects or time just passes without anything happening. Time can also be broken apart and put together, forming endless causal loops.