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;[[Main Page]] - [[Liber Monstrorum]]
;[[Main Page]] - [[Liber Monstrorum]]
==Cultists==
''You are the one who causes me pain''<br>
''You are the one who causes me grief''<br>
''You are the one who lied to me''<br>
''It won't be long''<br>
''Soon you will see...''<br>
These Mortals have bartered some portion of their souls to Infernal service.  Few among them are actually Diabolists.  Most are simply bitter, greedy, or hateful folks who enjoy reaping power at someone else's expense.
Most cultists are fairly unexceptional; the stats below reflect three types of cultist.  While many are fanatical to their cause, a good amount are cowards who would sell out the cult were it not for the hazards involved. Nearly all cults have some vicious punishment for betrayal: live evisceration, hacksaw dismemberment, slow roasting and week-long torture parties are just a few of the unpleasantries visited upon unfaithful cultists.
* Average Cultists: These characters will have Attributes of 2 for the most part, though some might have specialties of three or even 4. Their abilities include Brawl, Streetwise, Firearms, Melee, Stealth, Investigation, and Occult skills (one or two points each). Low-ranking cultists have no supernatural powers.
* Practiced Cultists: More dedicated cultists will have on Attribute  category of 3 points each instead of 2 and may have one or two Attributes at 3 or 4.  In addition to the Abilities above (two or three points each), they may have Intimidation, Seduction, Subterfuge, Enigmas, Torture, Tracking, or perhaps a few points of Lore.  These Characters will have some sort of extra perks: Merits or Flaws (Usually Ties) or an Investment or two.  They have already given some portion of their souls away.
* Exceptional Cultists: These Cult leaders and hard-core Diabolists have offered their souls and service to demonic masters and have something to show for their efforts.  Assume each Exceptional cultists has Primary Attributes of 4.  Secondary ones of 3 and Tertiary ones of 2. Several exceptional "Gifts" - Black Magick rituals, Investments, Merits and Flaws - add to the Abilities that match or exceed  those of Player Characters.  Such cultists are rare, influential and hopelessly damned. 
* -- [[Eunuchs of the Phrygian Mother]]
* -- [[Eunuchs of the Phrygian Mother]]
* -- [[Servants of Eshmun]]
* -- [[Servants of Eshmun]]
* -- [[The Orphic Circle]]
* -- [[The Orphic Circle]]
* -- [[The Children of Jai A'Dai]]

Latest revision as of 17:47, 4 May 2026

Main Page - Liber Monstrorum

Cultists

You are the one who causes me pain
You are the one who causes me grief
You are the one who lied to me
It won't be long
Soon you will see...

These Mortals have bartered some portion of their souls to Infernal service. Few among them are actually Diabolists. Most are simply bitter, greedy, or hateful folks who enjoy reaping power at someone else's expense.

Most cultists are fairly unexceptional; the stats below reflect three types of cultist. While many are fanatical to their cause, a good amount are cowards who would sell out the cult were it not for the hazards involved. Nearly all cults have some vicious punishment for betrayal: live evisceration, hacksaw dismemberment, slow roasting and week-long torture parties are just a few of the unpleasantries visited upon unfaithful cultists.

  • Average Cultists: These characters will have Attributes of 2 for the most part, though some might have specialties of three or even 4. Their abilities include Brawl, Streetwise, Firearms, Melee, Stealth, Investigation, and Occult skills (one or two points each). Low-ranking cultists have no supernatural powers.
  • Practiced Cultists: More dedicated cultists will have on Attribute category of 3 points each instead of 2 and may have one or two Attributes at 3 or 4. In addition to the Abilities above (two or three points each), they may have Intimidation, Seduction, Subterfuge, Enigmas, Torture, Tracking, or perhaps a few points of Lore. These Characters will have some sort of extra perks: Merits or Flaws (Usually Ties) or an Investment or two. They have already given some portion of their souls away.
  • Exceptional Cultists: These Cult leaders and hard-core Diabolists have offered their souls and service to demonic masters and have something to show for their efforts. Assume each Exceptional cultists has Primary Attributes of 4. Secondary ones of 3 and Tertiary ones of 2. Several exceptional "Gifts" - Black Magick rituals, Investments, Merits and Flaws - add to the Abilities that match or exceed those of Player Characters. Such cultists are rare, influential and hopelessly damned.