Difference between revisions of "Shape-Shifting (Hedge Magic)"
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;[[Hedge Magic]] | ;[[Hedge Magic]] | ||
− | + | == Introduction == | |
+ | Whilst the World of Darkness is indeed home to some shape shifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it’s a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shape shifting is less an art than a natural talent, but one un-channeled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners. | ||
+ | == System == | ||
+ | '''Roll:''' ''Stamina + Animal Ken''<br> | ||
+ | '''Cost:''' ''1 Willpower per use''<br> | ||
+ | '''Modifiers:''' ''None.'' <br> | ||
+ | '''Casting Time:''' ''One turn per level of the effect.''<br> | ||
+ | '''Spell Duration:''' One Scene.<br> | ||
+ | == Aspects == | ||
+ | === Shift Scale === | ||
: {{5-1}} A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. | : {{5-1}} A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. | ||
+ | :---- | ||
+ | : {{5-2}} Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like. | ||
+ | :---- | ||
+ | : {{5-3}} Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system. | ||
+ | :---- | ||
+ | : {{5-4}} Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. | ||
+ | :---- | ||
+ | : {{5-5}} Full shifting: The sorcerer can change completely into animal forms | ||
+ | :---- | ||
+ | : <span style="font-size:large">●●●●●●</span> Mythic Shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. | ||
+ | :---- | ||
− | : | + | === Subject === |
+ | : <span style="font-size:large">●-●●●</span> The sorcerer can only affect himself. | ||
+ | :---- | ||
+ | : <span style="font-size:large">●●●●</span> The sorcerer can affect a different subject than himself. | ||
+ | :---- | ||
+ | : <span style="font-size:large">●●●●●</span> The sorcerer can affect two different subjects at once. | ||
+ | :---- | ||
+ | : <span style="font-size:large">●●●●●●</span> The sorcerer can affect up to three subjects at a time. | ||
+ | :---- | ||
− | : | + | === Disparity === |
+ | : <span style="font-size:large">●-●●●</span> The sorcerer can only affect himself and must take only one animal feature. | ||
+ | :---- | ||
+ | : <span style="font-size:large">●●●●</span> The sorcerer can make two unrelated shifts: having a wolf's claw and a raven's head or changing himself to have fangs and an opponent to have whiskers. | ||
+ | :---- | ||
+ | : <span style="font-size:large">●●●●●</span> The sorcerer can make three unrelated shifts. | ||
+ | :---- | ||
+ | : <span style="font-size:large">●●●●●●</span> The sorcerer can freely mix and match shifting traits. | ||
+ | :---- | ||
− | + | == Price of Failure == | |
− | |||
− | + | == Known Paths == | |
+ | :* [[Gaining Set's Splendor]] | ||
+ | :* [[Scales of Apophis]] | ||
− | ''' | + | == References == |
+ | '''Mage the Ascension -- Sorcerer (revised)''' -- Pg.84 - 85 (Year Published: 2000 C.E.) |
Latest revision as of 23:02, 8 November 2018
Contents
Introduction
Whilst the World of Darkness is indeed home to some shape shifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it’s a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shape shifting is less an art than a natural talent, but one un-channeled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners.
System
Roll: Stamina + Animal Ken
Cost: 1 Willpower per use
Modifiers: None.
Casting Time: One turn per level of the effect.
Spell Duration: One Scene.
Aspects
Shift Scale
- ●○○○○ A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc.
- ----
- ●●○○○ Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
- ----
- ●●●○○ Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system.
- ----
- ●●●●○ Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
- ----
- ●●●●● Full shifting: The sorcerer can change completely into animal forms
- ----
- ●●●●●● Mythic Shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines.
- ----
Subject
- ●-●●● The sorcerer can only affect himself.
- ----
- ●●●● The sorcerer can affect a different subject than himself.
- ----
- ●●●●● The sorcerer can affect two different subjects at once.
- ----
- ●●●●●● The sorcerer can affect up to three subjects at a time.
- ----
Disparity
- ●-●●● The sorcerer can only affect himself and must take only one animal feature.
- ----
- ●●●● The sorcerer can make two unrelated shifts: having a wolf's claw and a raven's head or changing himself to have fangs and an opponent to have whiskers.
- ----
- ●●●●● The sorcerer can make three unrelated shifts.
- ----
- ●●●●●● The sorcerer can freely mix and match shifting traits.
- ----
Price of Failure
Known Paths
References
Mage the Ascension -- Sorcerer (revised) -- Pg.84 - 85 (Year Published: 2000 C.E.)