Difference between revisions of "Shape-Shifting (Hedge Magic)"

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;[[Hedge Magic]]
 
;[[Hedge Magic]]
'''Introduction:''' Whilst the World of Darkness is indeed home to some shape shifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it’s a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shape shifting is less an art than a natural talent, but one un-channeled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners.
+
== Introduction ==
 +
Whilst the World of Darkness is indeed home to some shape shifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it’s a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shape shifting is less an art than a natural talent, but one un-channeled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners.
  
 +
== System ==
 +
'''Roll:''' ''Stamina + Animal Ken''<br>
 +
'''Cost:''' ''1 Willpower per use''<br>
 +
'''Modifiers:''' ''None.'' <br>
 +
'''Casting Time:''' ''One turn per level of the effect.''<br>
 +
'''Spell Duration:''' One Scene.<br>
  
 +
== Aspects ==
 +
=== Shift Scale ===
 
: {{5-1}} A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc.
 
: {{5-1}} A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc.
 +
:----
 +
: {{5-2}} Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
 +
:----
 +
: {{5-3}} Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system.
 +
:----
 +
: {{5-4}} Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
 +
:----
 +
: {{5-5}} Full shifting: The sorcerer can change completely into animal forms
 +
:----
 +
: <span style="font-size:large">●●●●●●</span> Mythic Shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines.
 +
:----
  
: {{5-2}} Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
+
=== Subject ===
 +
: <span style="font-size:large">●-●●●</span> The sorcerer can only affect himself.
 +
:----
 +
: <span style="font-size:large">●●●●</span> The sorcerer can affect a different subject than himself.
 +
:----
 +
: <span style="font-size:large">●●●●●</span> The sorcerer can affect two different subjects at once.
 +
:----
 +
: <span style="font-size:large">●●●●●●</span> The sorcerer can affect up to three subjects at a time.
 +
:----
 +
 
 +
=== Disparity ===
 +
: <span style="font-size:large">●-●●●</span> The sorcerer can only affect himself and must take only one animal feature.
 +
:----
 +
: <span style="font-size:large">●●●●</span> The sorcerer can make two unrelated shifts: having a wolf's claw and a raven's head or changing himself to have fangs and an opponent to have whiskers.
 +
:----
 +
: <span style="font-size:large">●●●●●</span> The sorcerer can make three unrelated shifts.
 +
:----
 +
: <span style="font-size:large">●●●●●●</span> The sorcerer can freely mix and match shifting traits.
 +
:----
  
: {{5-3}} Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system.
+
== Price of Failure ==
  
: {{5-4}} Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
 
  
: {{5-5}} Full shifting: The sorcerer can change completely into animal forms
+
== Known Paths ==
 +
:* [[Gaining Set's Splendor]]
 +
:* [[Scales of Apophis]]
  
'''Known Paths: '''[[Gaining Set's Splendor]]
+
== References ==
 +
'''Mage the Ascension -- Sorcerer (revised)''' -- Pg.84 - 85 (Year Published: 2000 C.E.)

Latest revision as of 23:02, 8 November 2018

Hedge Magic

Introduction

Whilst the World of Darkness is indeed home to some shape shifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it’s a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shape shifting is less an art than a natural talent, but one un-channeled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners.

System

Roll: Stamina + Animal Ken
Cost: 1 Willpower per use
Modifiers: None.
Casting Time: One turn per level of the effect.
Spell Duration: One Scene.

Aspects

Shift Scale

●○○○○ A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc.
----
●●○○○ Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
----
●●●○○ Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system.
----
●●●●○ Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
----
●●●●● Full shifting: The sorcerer can change completely into animal forms
----
●●●●●● Mythic Shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines.
----

Subject

●-●●● The sorcerer can only affect himself.
----
●●●● The sorcerer can affect a different subject than himself.
----
●●●●● The sorcerer can affect two different subjects at once.
----
●●●●●● The sorcerer can affect up to three subjects at a time.
----

Disparity

●-●●● The sorcerer can only affect himself and must take only one animal feature.
----
●●●● The sorcerer can make two unrelated shifts: having a wolf's claw and a raven's head or changing himself to have fangs and an opponent to have whiskers.
----
●●●●● The sorcerer can make three unrelated shifts.
----
●●●●●● The sorcerer can freely mix and match shifting traits.
----

Price of Failure

Known Paths

References

Mage the Ascension -- Sorcerer (revised) -- Pg.84 - 85 (Year Published: 2000 C.E.)