Difference between revisions of "Measure the Will"
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− | [[Discipline Techniques]] | + | ; '''[[Discipline Techniques]]''' |
− | Auspex 2, Dominate 2 | + | '''Requisite Disciplines:''' Auspex 2, Dominate 2 |
− | A vampire with this power may gauge the strength of a target's resolve and identity, often as an exploratory prelude to shattering and reshaping that mind. | + | '''Description:''' A vampire with this power may gauge the strength of a target's resolve and identity, often as an exploratory prelude to shattering and reshaping that mind. |
− | '''System''' | + | '''System:''' The vampire's player rolls Perception + Intimidation in a resisted roll against the target's Willpower (both rolls at difficulty 6). The target does not sense any mental intrusion or foreign malevolence unless the roll botches. If the vampire wins, he may precisely gauge the rating of one of the following Traits: permanent Willpower, temporary Willpower or any selected Virtue. The vampire may use this power multiple times in succession to gain further information. Each failed attempt adds one to the difficulty of subsequent rolls. Obviously, the vampire does not perceive such ephemeral concepts as will and valor in terms of numerical quantities. The vampire simply compares the target's force of mind with his own psyche. The player may interpret this information more accurately according to the mechanics of the game. This power does not require eye contact, although the vampire must be able to see the target clearly. |
− | '''Experience Cost''' | + | '''Experience Cost:''' 14 |
Latest revision as of 00:40, 7 February 2014
Requisite Disciplines: Auspex 2, Dominate 2
Description: A vampire with this power may gauge the strength of a target's resolve and identity, often as an exploratory prelude to shattering and reshaping that mind.
System: The vampire's player rolls Perception + Intimidation in a resisted roll against the target's Willpower (both rolls at difficulty 6). The target does not sense any mental intrusion or foreign malevolence unless the roll botches. If the vampire wins, he may precisely gauge the rating of one of the following Traits: permanent Willpower, temporary Willpower or any selected Virtue. The vampire may use this power multiple times in succession to gain further information. Each failed attempt adds one to the difficulty of subsequent rolls. Obviously, the vampire does not perceive such ephemeral concepts as will and valor in terms of numerical quantities. The vampire simply compares the target's force of mind with his own psyche. The player may interpret this information more accurately according to the mechanics of the game. This power does not require eye contact, although the vampire must be able to see the target clearly.
Experience Cost: 14