Difference between revisions of "Armor of Terra"
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− | ;[[Visceratika]] 4 | + | ; '''[[Visceratika]]''' 4 |
− | This power combined with the unnatural resilience granted by Fortitude, is the source of the Gargoyles' ability to withstand assaults that would tear lesser Kindred to shreds. An individual who has reached this level of Visceratika finds her skin to have become immeasurably tougher than it once was, and gains a higher pain threshold. She also acquires a limited amount of immunity to fire (though she is no less terrified of it). | + | <span style="color:#800000;"> '''Description:''' This power combined with the unnatural resilience granted by Fortitude, is the source of the Gargoyles' ability to withstand assaults that would tear lesser Kindred to shreds. An individual who has reached this level of Visceratika finds her skin to have become immeasurably tougher than it once was, and gains a higher pain threshold. She also acquires a limited amount of immunity to fire (though she is no less terrified of it). |
− | '''System:''' This power is automatic and requires no roll; it is always in effect. A vampire with Armor of Terra has one extra soak die for all aggravated and lethal attacks and has two for all bashing attacks, reduces all wound penalties by one, and halves the damage dice pool of any fire-based source of injury. However, the difficulty of all touch-based Perception rolls is increased by two due to the desensitization of the character's skin. | + | <span style="color:#800000;"> '''System:''' This power is automatic and requires no roll; it is always in effect. A vampire with Armor of Terra has one extra soak die for all aggravated and lethal attacks and has two for all bashing attacks, reduces all wound penalties by one, and halves the damage dice pool of any fire-based source of injury. However, the difficulty of all touch-based Perception rolls is increased by two due to the desensitization of the character's skin. |
Latest revision as of 16:06, 11 February 2014
Description: This power combined with the unnatural resilience granted by Fortitude, is the source of the Gargoyles' ability to withstand assaults that would tear lesser Kindred to shreds. An individual who has reached this level of Visceratika finds her skin to have become immeasurably tougher than it once was, and gains a higher pain threshold. She also acquires a limited amount of immunity to fire (though she is no less terrified of it).
System: This power is automatic and requires no roll; it is always in effect. A vampire with Armor of Terra has one extra soak die for all aggravated and lethal attacks and has two for all bashing attacks, reduces all wound penalties by one, and halves the damage dice pool of any fire-based source of injury. However, the difficulty of all touch-based Perception rolls is increased by two due to the desensitization of the character's skin.