Difference between revisions of "Linked Soul Elixir"
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+ | This magical drug consists of Typhon's brew mixed with juices and resins from seven herbs, including hashish, opium and mandrake. Before administering the Linked Soul Elixir, the magician pours the brew over a stela bearing a spell-prayer to Anubis and collects the liquid in a basin. The prayer recalls the god's role in judging the dead and demands a similar power to see into the hearts of others. People who drink the elixir feel each other's sensations and emotions, as long as they remain within line of sight of each other. It also renders the imbiber completely unable to resist any sort of mind control: The drug opens his soul and he can no longer tell which thoughts are his own. Vampires as well as mortals can drink Linked Soul Elixir. | ||
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+ | '''System:''' Each preparation of the Linked Soul Elixir creates two doses. A person under the elixir's influence feels the pleasure, pain, thoughts and emotions of every other elixir-user within sight. For instance, if one elixir-user suffers a wound penalty, all the other elixir users suffer the same would penalty. If one user's player must roll for the character to resist frenzy or rotschreck, all the characters' players must do so. On the other hand, all the characters joined by Linked Soul Elixir can use each other's '''[[Abilities]]''' as if they were their own. | ||
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An imbiber of Linked Soul Elixir cannot resist Dominate, Presence or any other sort of mind control magic. Every use of such Disciplines or magic on the target receives at least one guaranteed success that no number of 1s rolled can cancel out. The target's player cannot expend Willpower to resist the magic. What's more, every linked character receives the effect of the mind control magic. Every hour after drinking the elixir, a subject receives a Stamina roll (difficulty 6) to throw off the effects. | An imbiber of Linked Soul Elixir cannot resist Dominate, Presence or any other sort of mind control magic. Every use of such Disciplines or magic on the target receives at least one guaranteed success that no number of 1s rolled can cancel out. The target's player cannot expend Willpower to resist the magic. What's more, every linked character receives the effect of the mind control magic. Every hour after drinking the elixir, a subject receives a Stamina roll (difficulty 6) to throw off the effects. |
Latest revision as of 12:14, 31 October 2016
This magical drug consists of Typhon's brew mixed with juices and resins from seven herbs, including hashish, opium and mandrake. Before administering the Linked Soul Elixir, the magician pours the brew over a stela bearing a spell-prayer to Anubis and collects the liquid in a basin. The prayer recalls the god's role in judging the dead and demands a similar power to see into the hearts of others. People who drink the elixir feel each other's sensations and emotions, as long as they remain within line of sight of each other. It also renders the imbiber completely unable to resist any sort of mind control: The drug opens his soul and he can no longer tell which thoughts are his own. Vampires as well as mortals can drink Linked Soul Elixir.
System: Each preparation of the Linked Soul Elixir creates two doses. A person under the elixir's influence feels the pleasure, pain, thoughts and emotions of every other elixir-user within sight. For instance, if one elixir-user suffers a wound penalty, all the other elixir users suffer the same would penalty. If one user's player must roll for the character to resist frenzy or rotschreck, all the characters' players must do so. On the other hand, all the characters joined by Linked Soul Elixir can use each other's Abilities as if they were their own.
An imbiber of Linked Soul Elixir cannot resist Dominate, Presence or any other sort of mind control magic. Every use of such Disciplines or magic on the target receives at least one guaranteed success that no number of 1s rolled can cancel out. The target's player cannot expend Willpower to resist the magic. What's more, every linked character receives the effect of the mind control magic. Every hour after drinking the elixir, a subject receives a Stamina roll (difficulty 6) to throw off the effects.