Difference between revisions of "Feats of Illusion"

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{| border="2" cellspacing="1" cellpadding="3"
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|-
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!colspan="6"| Feats of Illusion
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|-
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!scope="col"|Successes
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!scope="col"|Illusion
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|-
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|One
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|Simple, one sensation (sight, sound, scent, etc.)
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|-
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|Two
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|Simple and moving, one sensation
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|-
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|Three
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|Complex and stationary, or simple and moving (two sensations)
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|-
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|Four
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|Complex and moving (several sensations)
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|-
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|Five
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|Complex and reflexive (multiple sensations)
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|-
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|Six+
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|Complex and interactive (full sensations)
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|-
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!colspan="6"|Notes
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|-
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!scope="col"|Types of Illusions
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!scope="col"|Sphere Necessary
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|-
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|Mental illusions
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|Mind 2+ (only in target’s mind; usually coincidental)
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|-
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|“Physical” illusions
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|Forces 2+/ Prime 4+ (visible to all witnesses; <br> manipulate elemental forces to manifest sensory components)
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|-
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|Immersive illusions
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|Forces 4+/ Prime 4+ (“holodeck” level of apparent reality)
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|-
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|}
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==Damage & Duration==
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''Illusions don’t normally inflict damage unless “damage levels” are purchased as described below. Illusions may indirectly lead witness into dangerous situations, as described under Environmental Hazards.''
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{| border="2" cellspacing="1" cellpadding="3"
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|-
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!scope="col"|Sphere
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!scope="col"|Damage Type
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|-
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|Mind
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|Bashing damage
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|-
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|Mind 3/ Life 3
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|Aggravated damage
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|-
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|Forces
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|Bashing or lethal, depending upon elements involved
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|}
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'''Default Duration is one scene.'''
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Additional levels of Duration, or “damage levels” of two dice of damage, may be purchased for one additional success, each level, above the Base. One day + two dice of damage, for example, would require two additional successes.

Latest revision as of 20:24, 5 June 2017

Mage Information
Feats of Illusion
Successes Illusion
One Simple, one sensation (sight, sound, scent, etc.)
Two Simple and moving, one sensation
Three Complex and stationary, or simple and moving (two sensations)
Four Complex and moving (several sensations)
Five Complex and reflexive (multiple sensations)
Six+ Complex and interactive (full sensations)
Notes
Types of Illusions Sphere Necessary
Mental illusions Mind 2+ (only in target’s mind; usually coincidental)
“Physical” illusions Forces 2+/ Prime 4+ (visible to all witnesses;
manipulate elemental forces to manifest sensory components)
Immersive illusions Forces 4+/ Prime 4+ (“holodeck” level of apparent reality)

Damage & Duration

Illusions don’t normally inflict damage unless “damage levels” are purchased as described below. Illusions may indirectly lead witness into dangerous situations, as described under Environmental Hazards.

Sphere Damage Type
Mind Bashing damage
Mind 3/ Life 3 Aggravated damage
Forces Bashing or lethal, depending upon elements involved

Default Duration is one scene.

Additional levels of Duration, or “damage levels” of two dice of damage, may be purchased for one additional success, each level, above the Base. One day + two dice of damage, for example, would require two additional successes.