Difference between revisions of "Get of Fenris"
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The Get of Fenris (also known as the Fenrir) is a werewolf tribe from the White Wolf roleplaying game World of Darkness. The Get of Fenris traces their roots to Germanic tribes and wolf packs of Germania and Scandinavia. They are known as fierce and unforgiving warriors. They constantly train in battle, duel, engage in survival activities to hone their warrior skills. Cult of strength and endurance is so prevailing that they prize every battle-scar and sometimes engage in ritual (self)mutilation to prove themselves. | The Get of Fenris (also known as the Fenrir) is a werewolf tribe from the White Wolf roleplaying game World of Darkness. The Get of Fenris traces their roots to Germanic tribes and wolf packs of Germania and Scandinavia. They are known as fierce and unforgiving warriors. They constantly train in battle, duel, engage in survival activities to hone their warrior skills. Cult of strength and endurance is so prevailing that they prize every battle-scar and sometimes engage in ritual (self)mutilation to prove themselves. | ||
Latest revision as of 22:01, 8 June 2016
Introduction
The Get of Fenris (also known as the Fenrir) is a werewolf tribe from the White Wolf roleplaying game World of Darkness. The Get of Fenris traces their roots to Germanic tribes and wolf packs of Germania and Scandinavia. They are known as fierce and unforgiving warriors. They constantly train in battle, duel, engage in survival activities to hone their warrior skills. Cult of strength and endurance is so prevailing that they prize every battle-scar and sometimes engage in ritual (self)mutilation to prove themselves.
The tribal totem Fenris, takes on a different role than said wolf takes in your historical Norse myth. The roles of the Jotuns and Asgard have been mixed, in a similar fashion to the mythos of the Space Wolves. Fenris is a major incarna, in service to Luna and Gaia.
They are infamous for the constant "testing" the other tribes of Garou for being fit for being true defenders of Gaia. In practice they challenge other tribes to duels and take over their caerns if they are unable to defend them. It was for this reason (or pretext) that they have been engaged in a series of battles with the Fianna tribe and were a primary force in war with the Uktena and Wendigo tribes and their Native-American kinfolk.
They are also notorious for being unable to compromise and prone to rage - the reason they are derided by other tribes. Also, more manipulative tribes (like the Shadow Lords) tend to think of Fenrir as of cannon fodder.