Difference between revisions of "Herbal Wisdom"
(Created page with ";Ogham This power allows the Cainite to hark back to the days before the fall of Babel, when all speech was one. Although he cannot use this ability to communicate with h...") |
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− | This power | + | This power brings a nature spirit to consciousness that the vampire wants to speak with it. The vampire needs only to carve the rune of speech with a knife smeared with the Cainites blood in the ground around the plant the vampire is asking. The vampire speaks plainly to the spirit in the vampires native tongue, answers come to the vampire mentally. |
The use of Herbal Wisdom does not predispose a plant to react in a friendly fashion toward the vampire. Keep in mind that the presence of fire or the recent use of axes or knives on local vegetation without an honoring ritual can leave a sense of disdain in the opinion of the plant spirits. | The use of Herbal Wisdom does not predispose a plant to react in a friendly fashion toward the vampire. Keep in mind that the presence of fire or the recent use of axes or knives on local vegetation without an honoring ritual can leave a sense of disdain in the opinion of the plant spirits. | ||
− | This ability does not grant the plant in question any unusual information. | + | This ability does not grant the plant in question any unusual information. <br> |
'''System: ''' The vampire must expend one blood point to activate and gain the attention of the plant spirit. Roll '''Manipulation''' + '''Occult''' to get useful information out of a plant. The difficulty is 6, unless modified up or down for circumstances. Each success gleans one favor or one useful piece of information; five successes gets the character roughly anything he needs, within reason. The style by which the character gets what he wants depends in part on his road and Nature, but primarily on the roleplaying between the player and Storyteller. | '''System: ''' The vampire must expend one blood point to activate and gain the attention of the plant spirit. Roll '''Manipulation''' + '''Occult''' to get useful information out of a plant. The difficulty is 6, unless modified up or down for circumstances. Each success gleans one favor or one useful piece of information; five successes gets the character roughly anything he needs, within reason. The style by which the character gets what he wants depends in part on his road and Nature, but primarily on the roleplaying between the player and Storyteller. |
Latest revision as of 18:36, 29 September 2015
This power brings a nature spirit to consciousness that the vampire wants to speak with it. The vampire needs only to carve the rune of speech with a knife smeared with the Cainites blood in the ground around the plant the vampire is asking. The vampire speaks plainly to the spirit in the vampires native tongue, answers come to the vampire mentally.
The use of Herbal Wisdom does not predispose a plant to react in a friendly fashion toward the vampire. Keep in mind that the presence of fire or the recent use of axes or knives on local vegetation without an honoring ritual can leave a sense of disdain in the opinion of the plant spirits.
This ability does not grant the plant in question any unusual information.
System: The vampire must expend one blood point to activate and gain the attention of the plant spirit. Roll Manipulation + Occult to get useful information out of a plant. The difficulty is 6, unless modified up or down for circumstances. Each success gleans one favor or one useful piece of information; five successes gets the character roughly anything he needs, within reason. The style by which the character gets what he wants depends in part on his road and Nature, but primarily on the roleplaying between the player and Storyteller.