Difference between revisions of "Eyes of the Serpent"
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Myths of the cobra and asp - as well as the Greek Medusa - ascribe hypnotic ability to them, and Set's first gift to his childer is a facsimile of that power. Should the character catch the gaze of a mortal or Cainite, he can beguile them with his gaze and render them immobile. He cannot give them commands or instructions - this is the province of Dominate - but they cannot move, nor speak above a whisper. The target remains immobilized until the character looks away - even so much as a glance breaks the trance. | Myths of the cobra and asp - as well as the Greek Medusa - ascribe hypnotic ability to them, and Set's first gift to his childer is a facsimile of that power. Should the character catch the gaze of a mortal or Cainite, he can beguile them with his gaze and render them immobile. He cannot give them commands or instructions - this is the province of Dominate - but they cannot move, nor speak above a whisper. The target remains immobilized until the character looks away - even so much as a glance breaks the trance. | ||
− | '''System''': Initially getting the target's attention requires the player to make a Manipulation + Etiquette | + | '''System''': Initially getting the target's attention requires the player to make a Manipulation + Etiquette roll (difficulty 4). If the target is already looking at the vampire, however, (they are engaged in conversation, for instance) no roll is necessary. The ability works automatically on mortals. To use it on a vampire of any generation, the player engages in a contest of Willpower (difficulty 7). Both parties roll, and if the Setite's player wins, the target is immobilized. If a potential victim knows not to look at the Serpent, no force in the world can make her do so, except for distraction. A successful Manipulation + Etiquette roll (difficulty 10) can allow the vampire to catch the target's attention for long enough to entrance her, but a failure or botch on this roll gives his intentions away and ensures that the victim avoids his gaze for the rest of the scene. |
Latest revision as of 00:44, 29 May 2016
Myths of the cobra and asp - as well as the Greek Medusa - ascribe hypnotic ability to them, and Set's first gift to his childer is a facsimile of that power. Should the character catch the gaze of a mortal or Cainite, he can beguile them with his gaze and render them immobile. He cannot give them commands or instructions - this is the province of Dominate - but they cannot move, nor speak above a whisper. The target remains immobilized until the character looks away - even so much as a glance breaks the trance.
System: Initially getting the target's attention requires the player to make a Manipulation + Etiquette roll (difficulty 4). If the target is already looking at the vampire, however, (they are engaged in conversation, for instance) no roll is necessary. The ability works automatically on mortals. To use it on a vampire of any generation, the player engages in a contest of Willpower (difficulty 7). Both parties roll, and if the Setite's player wins, the target is immobilized. If a potential victim knows not to look at the Serpent, no force in the world can make her do so, except for distraction. A successful Manipulation + Etiquette roll (difficulty 10) can allow the vampire to catch the target's attention for long enough to entrance her, but a failure or botch on this roll gives his intentions away and ensures that the victim avoids his gaze for the rest of the scene.