Difference between revisions of "Jumping"
(Created page with ";Main Page") |
|||
Line 1: | Line 1: | ||
;[[Main Page]] | ;[[Main Page]] | ||
+ | |||
+ | Typically, jump rolls are made versus a | ||
+ | difficulty of 3. Each success on a jump roll launches your | ||
+ | character two feet/50 cm vertically or three feet/one meter | ||
+ | horizontally. To jump successfully, a character must | ||
+ | clear more distance than the distance between her and | ||
+ | her destination. On a failure, the character fails to clear | ||
+ | the required distance, but the player may make a Dexterity | ||
+ | + Athletics roll (typically versus difficulty 6) to allow | ||
+ | the character to grab onto a ledge or other safety as she | ||
+ | falls. On a botch, your character may slip on the precipice, | ||
+ | leap right into a wall, or fall to her doom. | ||
+ | |||
+ | If the player makes a Perception + Athletics roll (difficulty | ||
+ | 6, three successes required) before attempting a | ||
+ | jump, he may gauge exactly how many successes are | ||
+ | needed to make the leap. |
Latest revision as of 19:09, 6 July 2015
Typically, jump rolls are made versus a difficulty of 3. Each success on a jump roll launches your character two feet/50 cm vertically or three feet/one meter horizontally. To jump successfully, a character must clear more distance than the distance between her and her destination. On a failure, the character fails to clear the required distance, but the player may make a Dexterity + Athletics roll (typically versus difficulty 6) to allow the character to grab onto a ledge or other safety as she falls. On a botch, your character may slip on the precipice, leap right into a wall, or fall to her doom.
If the player makes a Perception + Athletics roll (difficulty 6, three successes required) before attempting a jump, he may gauge exactly how many successes are needed to make the leap.