Difference between revisions of "Master Jagdish's Statistics"
(Created page with "; '''Master Jagdish''' <span style="color:#000000;">'''Circa:''' 2032 C.E. <br> <span style="color:#000000;">'''Plots:'''<br> <span style="color:#000000;">'''Secrets:'''<b...") |
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<span style="color:#000000;">'''Generation:''' 6th<br> | <span style="color:#000000;">'''Generation:''' 6th<br> | ||
<span style="color:#000000;">'''Born:''' Unknown.<br> | <span style="color:#000000;">'''Born:''' Unknown.<br> | ||
− | <span style="color:#000000;">'''Embrace:''' 1178 B.C.E.<br> | + | <span style="color:#000000;">'''Embrace:''' 1178 B.C.E. (Nagpur, India)<br> |
<span style="color:#000000;">'''Sire:''' None, as he and his vampiric siblings Embraced themselves during complex experimentation with vampire blood. Who the donors were and to which of them, if any, Jagdish and his siblings owe their generation remains a secret to this night.<br> | <span style="color:#000000;">'''Sire:''' None, as he and his vampiric siblings Embraced themselves during complex experimentation with vampire blood. Who the donors were and to which of them, if any, Jagdish and his siblings owe their generation remains a secret to this night.<br> | ||
<span style="color:#000000;">'''Nature:'''<br> | <span style="color:#000000;">'''Nature:'''<br> |
Latest revision as of 15:32, 8 November 2014
Circa: 2032 C.E.
Plots:
Secrets:
Haven: A fortress to the north of Lahore, Pakistan.
Bloodline: Naga Raja
Generation: 6th
Born: Unknown.
Embrace: 1178 B.C.E. (Nagpur, India)
Sire: None, as he and his vampiric siblings Embraced themselves during complex experimentation with vampire blood. Who the donors were and to which of them, if any, Jagdish and his siblings owe their generation remains a secret to this night.
Nature:
Demeanor:
Apparent Age:
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Talents: Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computers, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science
Disciplines:
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Rituals:
Backgrounds: Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status
Flaws / Merits:
Virtues: Conscience 0, Self-Control 0, Courage 0
Morality:
Willpower:
Destiny: