Difference between revisions of "Conflagration"

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;[[Daimonion]] 3
  
That which lies outside our world is by nature inimical to everything that exists here.  By sheer force of will, a Baali can reach out to the boundary of worlds and snatch up some of teh darkness that lies beyond the light of God's Creation to hurl at his foes.  The results are incredibly destructive: wood falls to ash, metal twists past recognition, and flesh - alive or undead - melts.
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That which lies outside our world is by nature inimical to everything that exists here.  By sheer force of will, a Baali can reach out to the boundary of worlds and snatch up some of the darkness that lies beyond the light of God's Creation to hurl at his foes.  The results are incredibly destructive: wood falls to ash, metal twists past recognition, and flesh - alive or undead - melts.
  
 
The most common manifestation of this power is a ball of black flame that to the pious reeks of brimstone, but other forms of destruction have been witnessed.  Survivors recount tales of swarms of alien insects, bolts of lightning in sickening hues, or barely perceptible ripples of force.  Surely even more bizarre manifestations have left no one to tell the tale.  Those unfortunate enough to have multiple encounters with the Baali report that individuals consistently channel the same kinds of energies.
 
The most common manifestation of this power is a ball of black flame that to the pious reeks of brimstone, but other forms of destruction have been witnessed.  Survivors recount tales of swarms of alien insects, bolts of lightning in sickening hues, or barely perceptible ripples of force.  Surely even more bizarre manifestations have left no one to tell the tale.  Those unfortunate enough to have multiple encounters with the Baali report that individuals consistently channel the same kinds of energies.
  
'''System''': The player spends a blood point to create a missile that does one die of aggravated damage.  The vampire can burn blood for several turns to build up the power of this attack before releasing it (for example, a 10th-generation Baali may spend four turns and build a missile that inflicts four dice of damage).  To hit the target, the player rolls Dexterity + Occult against a difficulty determined by range (Short range for the missile is 15 yards).  The target may dodge normally.  Once thrown, the energies of the missile dissipate after one turn.  this damage is aggravated and may only be soaked with Fortitude.
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'''System:'''  The player spends a blood point to create a missile that does one die of aggravated damage.  The vampire can burn blood for several turns to build up the power of this attack before releasing it (for example, a 10th-generation Baali may spend four turns and build a missile that inflicts four dice of damage).  To hit the target, the player rolls Dexterity + Occult against a difficulty determined by range (Short range for the missile is 15 yards).  The target may dodge normally.  Once thrown, the energies of the missile dissipate after one turn.  this damage is aggravated and may only be soaked with Fortitude.
  
 
Cainites confronted with fiery missiles must make a Rotschreck roll as though confronted with a similarly-sized normal fire.  Strange manifestations like insects only provoke Rotschreck rolls once the Cainite has taken damage from the power (difficulty 8).
 
Cainites confronted with fiery missiles must make a Rotschreck roll as though confronted with a similarly-sized normal fire.  Strange manifestations like insects only provoke Rotschreck rolls once the Cainite has taken damage from the power (difficulty 8).
  
 
Buildings, conveyances and other items either directly targeted or in the line of fire suffer massive amounts of damage.  The results of this are left to the Storyteller's discretion.
 
Buildings, conveyances and other items either directly targeted or in the line of fire suffer massive amounts of damage.  The results of this are left to the Storyteller's discretion.

Latest revision as of 18:22, 23 September 2018

Daimonion 3

That which lies outside our world is by nature inimical to everything that exists here. By sheer force of will, a Baali can reach out to the boundary of worlds and snatch up some of the darkness that lies beyond the light of God's Creation to hurl at his foes. The results are incredibly destructive: wood falls to ash, metal twists past recognition, and flesh - alive or undead - melts.

The most common manifestation of this power is a ball of black flame that to the pious reeks of brimstone, but other forms of destruction have been witnessed. Survivors recount tales of swarms of alien insects, bolts of lightning in sickening hues, or barely perceptible ripples of force. Surely even more bizarre manifestations have left no one to tell the tale. Those unfortunate enough to have multiple encounters with the Baali report that individuals consistently channel the same kinds of energies.

System: The player spends a blood point to create a missile that does one die of aggravated damage. The vampire can burn blood for several turns to build up the power of this attack before releasing it (for example, a 10th-generation Baali may spend four turns and build a missile that inflicts four dice of damage). To hit the target, the player rolls Dexterity + Occult against a difficulty determined by range (Short range for the missile is 15 yards). The target may dodge normally. Once thrown, the energies of the missile dissipate after one turn. this damage is aggravated and may only be soaked with Fortitude.

Cainites confronted with fiery missiles must make a Rotschreck roll as though confronted with a similarly-sized normal fire. Strange manifestations like insects only provoke Rotschreck rolls once the Cainite has taken damage from the power (difficulty 8).

Buildings, conveyances and other items either directly targeted or in the line of fire suffer massive amounts of damage. The results of this are left to the Storyteller's discretion.