Difference between revisions of "Clarity of Emptiness"

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;'''[[Discipline Techniques]]'''
 
;'''[[Discipline Techniques]]'''
  
Auspex 1, Obtenebration 2
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<span style="color:#800000;"> '''Requisite Disciplines:''' Auspex 1, Obtenebration 2
  
<span style="color:#800000;">'''Description:''' Developed independently by Cappadocian scholars and Abyss mystics of the Lasombra, this power allows a vampire to still her passions and think with pitiless detached clarity.
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<span style="color:#800000;"> '''Description:''' Developed independently by Cappadocian scholars and Abyss mystics of the Lasombra, this power allows a vampire to still her passions and think with pitiless detached clarity.
  
<span style="color:#800000;">'''System:''' The player rolls Wits + Occult (difficulty 7). Each success adds one die to the next Mental dice pool the character makes, although a vampire cannot more than double the pool in question. Unfortunately, the inhuman stifling of passion adds +2 to the difficulty of any Social rolls for the scene. This penalty is cumulative with each successive activation of the power during the scene; however, no Social roll can have a difficulty greater than 10.
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<span style="color:#800000;"> '''System:''' The player expends a point of blood and rolls Wits + Occult (difficulty 7). Each success adds one die to the next Mental dice pool the character makes, although a vampire cannot more than double the pool in question. Unfortunately, the inhuman stifling of passion adds +2 to the difficulty of any Social rolls for the scene. This penalty is cumulative with each successive activation of the power during the scene; however, no Social roll can have a difficulty greater than 10.
  
<span style="color:#800000;">'''Experience Cost:''' 14<br>
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<span style="color:#800000;"> '''Experience Cost:''' 14<br>

Latest revision as of 16:26, 11 February 2014

Discipline Techniques

Requisite Disciplines: Auspex 1, Obtenebration 2

Description: Developed independently by Cappadocian scholars and Abyss mystics of the Lasombra, this power allows a vampire to still her passions and think with pitiless detached clarity.

System: The player expends a point of blood and rolls Wits + Occult (difficulty 7). Each success adds one die to the next Mental dice pool the character makes, although a vampire cannot more than double the pool in question. Unfortunately, the inhuman stifling of passion adds +2 to the difficulty of any Social rolls for the scene. This penalty is cumulative with each successive activation of the power during the scene; however, no Social roll can have a difficulty greater than 10.

Experience Cost: 14