Difference between revisions of "Cassandra Boucher's Statistics"
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; '''[[Cassandra Boucher]]''' | ; '''[[Cassandra Boucher]]''' | ||
− | <span style="color:#800000;">'''Circa:''' | + | <span style="color:#800000;">'''Circa:''' 2032 C.E. <br> |
+ | '''Secrets:''' Strangely, other than her exclusive portfolio of employers, she has very few actual secrets.<br> | ||
+ | '''Plots:''' Cassandra has no real plots, she is pretty much what she seems, which is scary.<br> | ||
'''Haven:''' None, but as soon as she arrives in a new city, she establishes numerous boltholes, strategically placed throughout the geographic region.<br> | '''Haven:''' None, but as soon as she arrives in a new city, she establishes numerous boltholes, strategically placed throughout the geographic region.<br> | ||
'''Clan:''' [[Malkavian]]<br> | '''Clan:''' [[Malkavian]]<br> | ||
'''Generation:''' 9th<br> | '''Generation:''' 9th<br> | ||
− | '''Born:''' | + | '''Born:''' 1932<br> |
− | '''Embrace:''' | + | '''Embrace:''' 1942<br> |
'''Sire:''' [[Rat de Bibliothèque]]<br> | '''Sire:''' [[Rat de Bibliothèque]]<br> | ||
− | '''Nature:''' Competitor<br> | + | '''Nature:''' [[Competitor]]<br> |
− | '''Demeanor:''' Child<br> | + | '''Demeanor:''' [[Child]]<br> |
'''Apparent Age:''' 10 or so, though it varies, as she can use clothing and props to adjust her age three or four years either way.<br> | '''Apparent Age:''' 10 or so, though it varies, as she can use clothing and props to adjust her age three or four years either way.<br> | ||
− | '''Physical:''' Strength 2, Dexterity 5, Stamina 2<br> | + | '''Physical:''' Strength 2, Dexterity 5, Stamina 2 {Due to the physical flaw "Child", Cassandra can never have a Strength or Stamina higher than 2, unless she is expending blood to augment those attributes.}<br> |
'''Social:''' Charisma 3, Manipulation 4, Appearance 2<br> | '''Social:''' Charisma 3, Manipulation 4, Appearance 2<br> | ||
− | '''Mental:''' Perception 4, Intelligence 3, Wits | + | '''Mental:''' Perception 4, Intelligence 3, Wits 5<br> |
− | '''Talents:''' Alertness 4 (ambushes), Athletics | + | '''Talents:''' Alertness 4 (ambushes), Athletics 3, Brawl 2, Dodge 4 (larger opponents), Empathy 4 (aura perception), Expression 2, Intimidation 3, Streetwise 3, Subterfuge 4 (little white lies, mind-reading)<br> |
− | '''Skills:''' Drive | + | '''Skills:''' Drive 3 (evasive maneuvers, tailing), Etiquette 2 (street-culture), Firearms 5 (sniper rifle, pistols, zip-guns), Melee 4 (knives, double-knife fighting), Performance 4 (childhood, bad-cop), Security 4 (picking locks, resetting security systems), Stealth 5 (ambushes, surveillance, evasion), Survival 2<br> |
− | '''Knowledges:''' Academics 2, Computers 3, Finance 2, Investigation | + | '''Knowledges:''' Academics 2 (literature), Computers 3 (hardware, software), Finance 2 (simple interest), Investigation 3 (physical searches, small details), Law 2 (child-law), Linguistics 3 (French, German, English, Russian, Italian, Spanish, Turkish, Arabic), Medicine 2 (anatomy), Occult 3 (Kindred weaknesses, Kindred Disciplines), Politics 2 (favors), Science 2 (electronics)<br> |
− | '''Disciplines:''' Auspex 4, Celerity | + | '''Disciplines:''' Auspex 4, Celerity 3, Dominate 3, Fortitude 2, Obfuscate 4, Potence 2, Protean 3<br> |
'''Discipline Techniques:''' None.<br> | '''Discipline Techniques:''' None.<br> | ||
'''Sorcerous Paths:''' None.<br> | '''Sorcerous Paths:''' None.<br> | ||
'''Rituals:''' None. <br> | '''Rituals:''' None. <br> | ||
− | '''Backgrounds:''' Allies 5 (organized crime), Contacts 5 (pen pals), Fame 5 (mortal alias: ''Battus'' the Assasin), Generation 3, Resources 5 (retirement fund), Retainers 2 (ghoul parents), Status | + | '''Backgrounds:''' Allies 5 (organized crime), Contacts 5 (pen pals), Fame 5 (mortal alias: ''Battus'' the Assasin, Battus means butterfly in Latin), Generation 3, Resources 5 (retirement fund), Retainers 2 (ghoul parents), Status 3 (Sheriff of Quebec City)<br> |
'''Virtues:''' Conscience 2, Self-Control 2, Courage 3<br> | '''Virtues:''' Conscience 2, Self-Control 2, Courage 3<br> | ||
− | '''Path of Enlightenment:''' Humanity 3<br> | + | '''Path of Enlightenment:''' [[Road of Humanity]] 3<br> |
− | '''Willpower:''' | + | '''Willpower:''' 7<br> |
− | '''Derangements:'''<br> | + | '''Derangements:''' As a Malkavian, Cassandra has one permanent derangement: [[Overcompensation]]. It is her psyche's way of dealing with all the horrible things that happened to her as a child before she was Embraced. Unfortunately, she was Embraced by a Malkavian, making her childhood madness permanent.<br> |
− | '''Merits:''' Blush of Health (2pt physical), Code of Honor: No women / No kids (1pt - mental)<br> | + | '''Merits:''' [[Blush of Health]] (2pt physical), [[Code of Honor]]: No women / No kids (1pt - mental)<br> |
− | '''Flaws:''' Child (3pt physical), | + | '''Flaws:''' [[Child]] (3pt physical), [[Nightmares]]: Cassandra's nightmares concern the night her parents were killed by the German solider during W.W.II, the same night she became an orphan. (1pt mental)<br> |
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'''Destiny:''' Cassandra's destiny remains in doubt; her constant need to compete against those centuries older than herself means she will exponentially improve, if she doesn't burn out.<br> | '''Destiny:''' Cassandra's destiny remains in doubt; her constant need to compete against those centuries older than herself means she will exponentially improve, if she doesn't burn out.<br> |
Latest revision as of 16:27, 9 January 2021
Circa: 2032 C.E.
Secrets: Strangely, other than her exclusive portfolio of employers, she has very few actual secrets.
Plots: Cassandra has no real plots, she is pretty much what she seems, which is scary.
Haven: None, but as soon as she arrives in a new city, she establishes numerous boltholes, strategically placed throughout the geographic region.
Clan: Malkavian
Generation: 9th
Born: 1932
Embrace: 1942
Sire: Rat de Bibliothèque
Nature: Competitor
Demeanor: Child
Apparent Age: 10 or so, though it varies, as she can use clothing and props to adjust her age three or four years either way.
Physical: Strength 2, Dexterity 5, Stamina 2 {Due to the physical flaw "Child", Cassandra can never have a Strength or Stamina higher than 2, unless she is expending blood to augment those attributes.}
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 4, Intelligence 3, Wits 5
Talents: Alertness 4 (ambushes), Athletics 3, Brawl 2, Dodge 4 (larger opponents), Empathy 4 (aura perception), Expression 2, Intimidation 3, Streetwise 3, Subterfuge 4 (little white lies, mind-reading)
Skills: Drive 3 (evasive maneuvers, tailing), Etiquette 2 (street-culture), Firearms 5 (sniper rifle, pistols, zip-guns), Melee 4 (knives, double-knife fighting), Performance 4 (childhood, bad-cop), Security 4 (picking locks, resetting security systems), Stealth 5 (ambushes, surveillance, evasion), Survival 2
Knowledges: Academics 2 (literature), Computers 3 (hardware, software), Finance 2 (simple interest), Investigation 3 (physical searches, small details), Law 2 (child-law), Linguistics 3 (French, German, English, Russian, Italian, Spanish, Turkish, Arabic), Medicine 2 (anatomy), Occult 3 (Kindred weaknesses, Kindred Disciplines), Politics 2 (favors), Science 2 (electronics)
Disciplines: Auspex 4, Celerity 3, Dominate 3, Fortitude 2, Obfuscate 4, Potence 2, Protean 3
Discipline Techniques: None.
Sorcerous Paths: None.
Rituals: None.
Backgrounds: Allies 5 (organized crime), Contacts 5 (pen pals), Fame 5 (mortal alias: Battus the Assasin, Battus means butterfly in Latin), Generation 3, Resources 5 (retirement fund), Retainers 2 (ghoul parents), Status 3 (Sheriff of Quebec City)
Virtues: Conscience 2, Self-Control 2, Courage 3
Path of Enlightenment: Road of Humanity 3
Willpower: 7
Derangements: As a Malkavian, Cassandra has one permanent derangement: Overcompensation. It is her psyche's way of dealing with all the horrible things that happened to her as a child before she was Embraced. Unfortunately, she was Embraced by a Malkavian, making her childhood madness permanent.
Merits: Blush of Health (2pt physical), Code of Honor: No women / No kids (1pt - mental)
Flaws: Child (3pt physical), Nightmares: Cassandra's nightmares concern the night her parents were killed by the German solider during W.W.II, the same night she became an orphan. (1pt mental)
Destiny: Cassandra's destiny remains in doubt; her constant need to compete against those centuries older than herself means she will exponentially improve, if she doesn't burn out.