Difference between revisions of "Cassandra Boucher's Statistics"

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(Created page with "; '''Cassandra Boucher''' <span style="color:#800000;">'''Circa:''' 2013 C.E. <br> '''Haven:''' None, but as soon as she arrives in a new city, she establishes numerous bo...")
 
 
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; '''[[Cassandra Boucher]]'''
 
; '''[[Cassandra Boucher]]'''
<span style="color:#800000;">'''Circa:''' 2013 C.E. <br>
+
<span style="color:#800000;">'''Circa:''' 2032 C.E. <br>
 +
'''Secrets:''' Strangely, other than her exclusive portfolio of employers, she has very few actual secrets.<br>
 +
'''Plots:''' Cassandra has no real plots, she is pretty much what she seems, which is scary.<br>
 
'''Haven:''' None, but as soon as she arrives in a new city, she establishes numerous boltholes, strategically placed throughout the geographic region.<br>
 
'''Haven:''' None, but as soon as she arrives in a new city, she establishes numerous boltholes, strategically placed throughout the geographic region.<br>
 
'''Clan:''' [[Malkavian]]<br>
 
'''Clan:''' [[Malkavian]]<br>
 
'''Generation:''' 9th<br>
 
'''Generation:''' 9th<br>
'''Born:''' 1949<br>
+
'''Born:''' 1932<br>
'''Embrace:''' 1959<br>
+
'''Embrace:''' 1942<br>
 
'''Sire:'''  [[Rat de Bibliothèque]]<br>
 
'''Sire:'''  [[Rat de Bibliothèque]]<br>
'''Nature:''' Competitor<br>
+
'''Nature:''' [[Competitor]]<br>
'''Demeanor:''' Child<br>
+
'''Demeanor:''' [[Child]]<br>
 
'''Apparent Age:''' 10 or so, though it varies, as she can use clothing and props to adjust her age three or four years either way.<br>
 
'''Apparent Age:''' 10 or so, though it varies, as she can use clothing and props to adjust her age three or four years either way.<br>
'''Physical:''' Strength 2, Dexterity 5, Stamina 2<br>
+
'''Physical:''' Strength 2, Dexterity 5, Stamina 2 {Due to the physical flaw "Child", Cassandra can never have a Strength or Stamina higher than 2, unless she is expending blood to augment those attributes.}<br>
 
'''Social:''' Charisma 3, Manipulation 4, Appearance 2<br>
 
'''Social:''' Charisma 3, Manipulation 4, Appearance 2<br>
'''Mental:''' Perception 4, Intelligence 3, Wits 4<br>
+
'''Mental:''' Perception 4, Intelligence 3, Wits 5<br>
'''Talents:''' Alertness 4 (ambushes), Athletics 2, Brawl 2, Dodge 4 (larger opponents), Empathy 4 (aura perception), Expression 2, Intimidation 3, Streetwise 3, Subterfuge 3<br>
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'''Talents:''' Alertness 4 (ambushes), Athletics 3, Brawl 2, Dodge 4 (larger opponents), Empathy 4 (aura perception), Expression 2, Intimidation 3, Streetwise 3, Subterfuge 4 (little white lies, mind-reading)<br>
'''Skills:''' Drive 2, Etiquette 2, Firearms 4 (sniper rifle), Melee 4 (knives), Performance 4 (childhood), Security 4 (breaking & entering), Stealth 5 (ambushes, surveillance), Survival 2<br>
+
'''Skills:''' Drive 3 (evasive maneuvers, tailing), Etiquette 2 (street-culture), Firearms 5 (sniper rifle, pistols, zip-guns), Melee 4 (knives, double-knife fighting), Performance 4 (childhood, bad-cop), Security 4 (picking locks, resetting security systems), Stealth 5 (ambushes, surveillance, evasion), Survival 2<br>
'''Knowledges:''' Academics 2, Computers 3, Finance 2, Investigation 2, Law 2, Linguistics 3, Medicine 2, Occult 3, Politics 2, Science 2<br>
+
'''Knowledges:''' Academics 2 (literature), Computers 3 (hardware, software), Finance 2 (simple interest), Investigation 3 (physical searches, small details), Law 2 (child-law), Linguistics 3 (French, German, English, Russian, Italian, Spanish, Turkish, Arabic), Medicine 2 (anatomy), Occult 3 (Kindred weaknesses, Kindred Disciplines), Politics 2 (favors), Science 2 (electronics)<br>
'''Disciplines:''' Auspex 4, Celerity, 2, Dominate 3, Fortitude 1, Obfuscate 4, Potence 1, Quietus 2<br>
+
'''Disciplines:''' Auspex 4, Celerity 3, Dominate 3, Fortitude 2, Obfuscate 4, Potence 2, Protean 3<br>
 
'''Discipline Techniques:''' None.<br>
 
'''Discipline Techniques:''' None.<br>
 
'''Sorcerous Paths:''' None.<br>
 
'''Sorcerous Paths:''' None.<br>
 
'''Rituals:''' None. <br>
 
'''Rituals:''' None. <br>
'''Backgrounds:''' Allies 5 (organized crime), Contacts 5 (pen pals), Fame 5 (mortal alias: ''Battus'' the Assasin), Generation 3, Resources 5 (retirement fund), Retainers 2 (ghoul parents), Status 2<br>
+
'''Backgrounds:''' Allies 5 (organized crime), Contacts 5 (pen pals), Fame 5 (mortal alias: ''Battus'' the Assasin, Battus means butterfly in Latin), Generation 3, Resources 5 (retirement fund), Retainers 2 (ghoul parents), Status 3 (Sheriff of Quebec City)<br>
 
'''Virtues:''' Conscience 2, Self-Control 2, Courage 3<br>
 
'''Virtues:''' Conscience 2, Self-Control 2, Courage 3<br>
'''Path of Enlightenment:''' Humanity 3<br>
+
'''Path of Enlightenment:''' [[Road of Humanity]] 3<br>
'''Willpower:''' 6<br>
+
'''Willpower:''' 7<br>
'''Derangements:'''<br>
+
'''Derangements:''' As a Malkavian, Cassandra has one permanent derangement: [[Overcompensation]]. It is her psyche's way of dealing with all the horrible things that happened to her as a child before she was Embraced. Unfortunately, she was Embraced by a Malkavian, making her childhood madness permanent.<br>
'''Merits:''' Blush of Health (2pt physical), Code of Honor: No women / No kids (1pt - mental)<br>
+
'''Merits:''' [[Blush of Health]] (2pt physical), [[Code of Honor]]: No women / No kids (1pt - mental)<br>
'''Flaws:''' Child (3pt physical), Short (1pt physical), Nightmares (1pt mental)<br>
+
'''Flaws:''' [[Child]] (3pt physical), [[Nightmares]]: Cassandra's nightmares concern the night her parents were killed by the German solider during W.W.II, the same night she became an orphan. (1pt mental)<br>
'''Secrets:''' Strangely, other than her exclusive portfolio of employers, she has very few actual secrets.<br>
 
'''Plots:''' Cassandra has no real plots, she is pretty much what she seems, which is scary.<br>
 
 
'''Destiny:''' Cassandra's destiny remains in doubt; her constant need to compete against those centuries older than herself means she will exponentially improve, if she doesn't burn out.<br>
 
'''Destiny:''' Cassandra's destiny remains in doubt; her constant need to compete against those centuries older than herself means she will exponentially improve, if she doesn't burn out.<br>

Latest revision as of 16:27, 9 January 2021

Cassandra Boucher

Circa: 2032 C.E.
Secrets: Strangely, other than her exclusive portfolio of employers, she has very few actual secrets.
Plots: Cassandra has no real plots, she is pretty much what she seems, which is scary.
Haven: None, but as soon as she arrives in a new city, she establishes numerous boltholes, strategically placed throughout the geographic region.
Clan: Malkavian
Generation: 9th
Born: 1932
Embrace: 1942
Sire: Rat de Bibliothèque
Nature: Competitor
Demeanor: Child
Apparent Age: 10 or so, though it varies, as she can use clothing and props to adjust her age three or four years either way.
Physical: Strength 2, Dexterity 5, Stamina 2 {Due to the physical flaw "Child", Cassandra can never have a Strength or Stamina higher than 2, unless she is expending blood to augment those attributes.}
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 4, Intelligence 3, Wits 5
Talents: Alertness 4 (ambushes), Athletics 3, Brawl 2, Dodge 4 (larger opponents), Empathy 4 (aura perception), Expression 2, Intimidation 3, Streetwise 3, Subterfuge 4 (little white lies, mind-reading)
Skills: Drive 3 (evasive maneuvers, tailing), Etiquette 2 (street-culture), Firearms 5 (sniper rifle, pistols, zip-guns), Melee 4 (knives, double-knife fighting), Performance 4 (childhood, bad-cop), Security 4 (picking locks, resetting security systems), Stealth 5 (ambushes, surveillance, evasion), Survival 2
Knowledges: Academics 2 (literature), Computers 3 (hardware, software), Finance 2 (simple interest), Investigation 3 (physical searches, small details), Law 2 (child-law), Linguistics 3 (French, German, English, Russian, Italian, Spanish, Turkish, Arabic), Medicine 2 (anatomy), Occult 3 (Kindred weaknesses, Kindred Disciplines), Politics 2 (favors), Science 2 (electronics)
Disciplines: Auspex 4, Celerity 3, Dominate 3, Fortitude 2, Obfuscate 4, Potence 2, Protean 3
Discipline Techniques: None.
Sorcerous Paths: None.
Rituals: None.
Backgrounds: Allies 5 (organized crime), Contacts 5 (pen pals), Fame 5 (mortal alias: Battus the Assasin, Battus means butterfly in Latin), Generation 3, Resources 5 (retirement fund), Retainers 2 (ghoul parents), Status 3 (Sheriff of Quebec City)
Virtues: Conscience 2, Self-Control 2, Courage 3
Path of Enlightenment: Road of Humanity 3
Willpower: 7
Derangements: As a Malkavian, Cassandra has one permanent derangement: Overcompensation. It is her psyche's way of dealing with all the horrible things that happened to her as a child before she was Embraced. Unfortunately, she was Embraced by a Malkavian, making her childhood madness permanent.
Merits: Blush of Health (2pt physical), Code of Honor: No women / No kids (1pt - mental)
Flaws: Child (3pt physical), Nightmares: Cassandra's nightmares concern the night her parents were killed by the German solider during W.W.II, the same night she became an orphan. (1pt mental)
Destiny: Cassandra's destiny remains in doubt; her constant need to compete against those centuries older than herself means she will exponentially improve, if she doesn't burn out.