Difference between revisions of "Veil the Sin"
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− | [[Discipline Techniques]] | + | ;[[Discipline Techniques]] |
− | ''Obfuscate 2, | + | ''Obfuscate 2, Daimonion 2 or Auspex 2'' |
− | sinners, especially those who follow the Path of Pleasure, often become jaded, having subjected their selves to as many different experiences as possible. In the quest to find a solution to this problem, Voluptuaries developed this power. Veil the Sin | + | sinners, especially those who follow the Path of Pleasure, often become jaded, having subjected their selves to as many different experiences as possible. In the quest to find a solution to this problem, Voluptuaries developed this power. Veil the Sin allows the Sinner to discover some form of sensation, perversion or act that once brought pleasure to the target but that no longer satisfies him. The Sinner can then make his target temporarily forget that he ever experienced this sensation, allowing him to once again experience the full pleasure effect. This power can be used on oneself, on a willing subject as a reward or on an unaware target as a future bargaining chip. |
− | '''System''':If used on oneself, all that is required is the expenditure of a blood point and a Willpower roll (difficulty 4). If used on another, the player must furst spend a point of blood, and the character must observe the target for a single turn. then, the player first rolls Perception + Empathy (difficulty equal to the target's Road rating). If this roll is successful, the character gains knowledge of a single sensation that no longer satisfies the target and can attempt to make him forget that sensation. This requires a Willpower roll (difficulty of the target's Willpower). If the power is used on a willing target who freely offers information about what sensations are no longer pleasurable, the difficulty of the Perception + Empathy roll is equal to half the target's Road (minimum difficulty of 4), and each success above the first lowers the difficulty of the | + | '''System''':If used on oneself, all that is required is the expenditure of a blood point and a Willpower roll (difficulty 4). If used on another, the player must furst spend a point of blood, and the character must observe the target for a single turn. then, the player first rolls Perception + Empathy (difficulty equal to the target's Road rating). If this roll is successful, the character gains knowledge of a single sensation that no longer satisfies the target and can attempt to make him forget that sensation. This requires a Willpower roll (difficulty of the target's Willpower). If the power is used on a willing target who freely offers information about what sensations are no longer pleasurable, the difficulty of the Perception + Empathy roll is equal to half the target's Road (minimum difficulty of 4), and each success above the first lowers the difficulty of the subsequent Willpower roll by one. |
The duration of this power depends on the number of successes on the Willpower roll. | The duration of this power depends on the number of successes on the Willpower roll. | ||
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'''Experience Cost''': 14 | '''Experience Cost''': 14 | ||
− | '''Note''': Veil the Sin has a high | + | '''Note''': Veil the Sin has a high potential for abuse by lazy followers of the ''Via Voluptarius''; specifically, the danger exists for a Voluptuary to serially "erase" and 'reexperience" sensations rather than genuinely following the Path of Pleasure's edict to seek out and experience ''new'' sensations whenever possible. If such a situation develops, the offending player should roll for path degeneration for his character at a +2 difficulty. |
Latest revision as of 17:53, 23 September 2018
Obfuscate 2, Daimonion 2 or Auspex 2
sinners, especially those who follow the Path of Pleasure, often become jaded, having subjected their selves to as many different experiences as possible. In the quest to find a solution to this problem, Voluptuaries developed this power. Veil the Sin allows the Sinner to discover some form of sensation, perversion or act that once brought pleasure to the target but that no longer satisfies him. The Sinner can then make his target temporarily forget that he ever experienced this sensation, allowing him to once again experience the full pleasure effect. This power can be used on oneself, on a willing subject as a reward or on an unaware target as a future bargaining chip.
System:If used on oneself, all that is required is the expenditure of a blood point and a Willpower roll (difficulty 4). If used on another, the player must furst spend a point of blood, and the character must observe the target for a single turn. then, the player first rolls Perception + Empathy (difficulty equal to the target's Road rating). If this roll is successful, the character gains knowledge of a single sensation that no longer satisfies the target and can attempt to make him forget that sensation. This requires a Willpower roll (difficulty of the target's Willpower). If the power is used on a willing target who freely offers information about what sensations are no longer pleasurable, the difficulty of the Perception + Empathy roll is equal to half the target's Road (minimum difficulty of 4), and each success above the first lowers the difficulty of the subsequent Willpower roll by one.
The duration of this power depends on the number of successes on the Willpower roll.
Successes | Duration |
1 hour | |
1 night | |
1 week | |
1 month | |
3 months |
Experience Cost: 14
Note: Veil the Sin has a high potential for abuse by lazy followers of the Via Voluptarius; specifically, the danger exists for a Voluptuary to serially "erase" and 'reexperience" sensations rather than genuinely following the Path of Pleasure's edict to seek out and experience new sensations whenever possible. If such a situation develops, the offending player should roll for path degeneration for his character at a +2 difficulty.