Difference between revisions of "Halo of Steel"

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[[Discipline Techniques]]
 
[[Discipline Techniques]]
  
Potence 3, Presence 2
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Fortitude 3, Willpower 6+
  
The Faithful place great stock not only in their own virtue above other Cainites, but in their duty as judges over their accursed brethren.  By means of this power, the Faithful can burn a foe from the inside out using the oil of his own sin as fuel.  All that is required is a moment's eye contact - and, of course, the moral superiority of the user.
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Truly devout Faithful can call upon their faith to provide them with the extra bit of strength necessary to face down evil.  By means of this power, the Cainite learns how to funnel his faith through his supernaturally toughened body, allowing him to shrug off the deleterious effects of his own wounds, no matter how grievous they may be.
  
'''System''':  After the character acquires eye contact with his target, the player must make a Road roll (difficulty equal to the subject's Road rating). If this roll is botched, the Faithful may not call upon this power again until he has completed a successful Act of Contrition (see '''Road of Heaven''' p 38).  Otherwise, the target suffers a number of aggravated wounds equal to the number of successes achieved on the Road roll at the beginning of the next turn.  The target may only soak this damage with Fortitude (difficulty 7), but the difficulty may be modified up or down by his Aura rating.  thus, if a target has a Road rating of 8, then he rolls Fortitude at a difficulty of 6, rather than 7, to soak the damage.  This power does not function on Faithful Cainites with higher Road ratings than the user.
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'''System''':  The player spends a blood point and rolls his Road rating (difficulty 6). Success allows the character to ignore any current wound penalties as well as all penalties he acquires from new wounds for one turn per successAnother blood point and roll are require each time the player wants to reactivate the power. Use of this power is reflexive, and the blood expenditure does not count toward toward the character's generational per turn maximum.
 
 
Once the given target has been "judged" with this power, he may not be the target of the same user's Righteous Gaze again until such time as his own Road rating changes.
 
 
 
'''Experience Cost''':  21
 

Latest revision as of 20:48, 24 February 2014

Discipline Techniques

Fortitude 3, Willpower 6+

Truly devout Faithful can call upon their faith to provide them with the extra bit of strength necessary to face down evil. By means of this power, the Cainite learns how to funnel his faith through his supernaturally toughened body, allowing him to shrug off the deleterious effects of his own wounds, no matter how grievous they may be.

System: The player spends a blood point and rolls his Road rating (difficulty 6). Success allows the character to ignore any current wound penalties as well as all penalties he acquires from new wounds for one turn per success. Another blood point and roll are require each time the player wants to reactivate the power. Use of this power is reflexive, and the blood expenditure does not count toward toward the character's generational per turn maximum.