Difference between revisions of "Brother's Blood"
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The Blood Brothers share a mystical bond established at their creation. The blood of one courses through the undead veins of all members of a certain circle. By using his own blood, a Brother may heal the wounds of another in his circle. In this manner, Blood Brothers can heal great amounts of damage without exceeding their generational blood-expenditure limits, and they may even have one of their number withdrawn from combat so that he may heal others without concentration. | The Blood Brothers share a mystical bond established at their creation. The blood of one courses through the undead veins of all members of a certain circle. By using his own blood, a Brother may heal the wounds of another in his circle. In this manner, Blood Brothers can heal great amounts of damage without exceeding their generational blood-expenditure limits, and they may even have one of their number withdrawn from combat so that he may heal others without concentration. | ||
− | '''System''': The player spends a blood point, which may be used to heal any member of the circle, regardless of distance from the character. The Blood Brother may also "bank" blood, spending five points to heal another's aggravated over the course of several turns. | + | '''System''': The player spends a blood point, which may be used to heal any member of the circle, regardless of distance from the character. The Blood Brother may also "bank" blood, spending five points to heal another's aggravated over the course of several turns. This power takes place automatically; no roll is necessary. |
Latest revision as of 08:02, 5 April 2014
The Blood Brothers share a mystical bond established at their creation. The blood of one courses through the undead veins of all members of a certain circle. By using his own blood, a Brother may heal the wounds of another in his circle. In this manner, Blood Brothers can heal great amounts of damage without exceeding their generational blood-expenditure limits, and they may even have one of their number withdrawn from combat so that he may heal others without concentration.
System: The player spends a blood point, which may be used to heal any member of the circle, regardless of distance from the character. The Blood Brother may also "bank" blood, spending five points to heal another's aggravated over the course of several turns. This power takes place automatically; no roll is necessary.